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Transactions on Edutainment IV

  • Book
  • © 2010

Overview

  • Fourth volume in the Transactions on Edutainment series
  • Outstanding contributions from EDUTAINMENT 2010 are presented together with regular papers collected for this issue
  • Rich overview of how edutainment technologies can be creatively used for training and education purposes

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6250)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (22 chapters)

Keywords

About this book

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Editors and Affiliations

  • State Key Lab of CAD&CG, DEARC – Digital Entertainment and Animation Research Center, Zhejiang University, Hangzhou, China

    Zhigeng Pan

  • National University of Singapore, Singapore

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Institute of Automation, LIAMA, The Sino-French Lab in Computer Science, NLPR, National Laboratory of Pattern Recognition, Chinese Academy of Sciences, Beijing, China

    Xiaopeng Zhang

  • School of Information Technology, Murdoch University, Perth, Australia

    Kevin Wong

Bibliographic Information

  • Book Title: Transactions on Edutainment IV

  • Editors: Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xiaopeng Zhang, Kevin Wong

  • Series Title: Lecture Notes in Computer Science

  • DOI: https://doi.org/10.1007/978-3-642-14484-4

  • Publisher: Springer Berlin, Heidelberg

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag Berlin Heidelberg 2010

  • Softcover ISBN: 978-3-642-14483-7Published: 30 July 2010

  • eBook ISBN: 978-3-642-14484-4Published: 28 August 2010

  • Series ISSN: 0302-9743

  • Series E-ISSN: 1611-3349

  • Edition Number: 1

  • Number of Pages: X, 277

  • Number of Illustrations: 142 b/w illustrations

  • Topics: Educational Technology, Computers and Education

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