Transactions on Edutainment

Transactions on Edutainment IV

Editors: Editors-in-chief: Pan, Zhigeng, Cheok, Adrian David, Müller, Wolfgang
Zhang, Xiaopeng (Ed.)

  • Fourth volume in the Transactions on Edutainment series
  • Outstanding contributions from EDUTAINMENT 2010 are presented together with regular papers collected for this issue
  • Rich overview of how edutainment technologies can be creatively used for training and education purposes
see more benefits

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-3-642-14484-4
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.00
price for USA
  • ISBN 978-3-642-14483-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of the users. This has led to the increasing interest of researchers in this area. The articles in this issue give a rich overview of how edutainment technologies can be creatively used for training and education purposes. The first 12 articles of this issue represent a selection of outstanding contributions from Edutainment 2010, the 5th International Conference on E-learning and Games, held in Changchun, China, in August 2010. The main purpose of this event is to faci- tate the discussion, presentation, and information exchange on the scientific and te- nological developments in the emerging field of digital entertainment techniques and systems for education. These 12 papers concentrated on three aspects: e-learning s- tem and applications, game techniques for learning, and virtual reality techniques for entertainment. They are closely related to the topics of this journal.

Table of contents (22 chapters)

  • The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory

    Jia, Bing (et al.)

    Pages 1-11

  • Modeling Personalized Learning Styles in a Web-Based Learning System

    Hsu, Chia-Cheng (et al.)

    Pages 12-21

  • An Emotional Agent in Virtual Learning Environment

    Ailiya (et al.)

    Pages 22-33

  • Lunar Surface Collaborative Browsing System for Science Museum Exhibitions

    Asai, Kikuo (et al.)

    Pages 34-43

  • Towards a Structural Model for Intention to Play a Digital Educational Game

    Sun, Xu (et al.)

    Pages 44-55

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-3-642-14484-4
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.00
price for USA
  • ISBN 978-3-642-14483-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Transactions on Edutainment IV
Editors
  • Zhigeng Pan
  • Adrian David Cheok
  • Wolfgang Müller
  • Xiaopeng Zhang
Series Title
Transactions on Edutainment
Series Volume
6250
Copyright
2010
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-642-14484-4
DOI
10.1007/978-3-642-14484-4
Softcover ISBN
978-3-642-14483-7
Series ISSN
1867-7207
Edition Number
1
Number of Pages
X, 277
Number of Illustrations and Tables
142 b/w illustrations
Topics