Information Systems and Applications, incl. Internet/Web, and HCI

Persuasive Technology

Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers

Editors: de Kort, Y., IJsselsteijn, W., Midden, C., Eggen, B., Fogg, B.J. (Eds.)

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-3-540-77006-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.00
price for USA
  • ISBN 978-3-540-77005-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Persuasive technology is the general class of technologies that purposefully apply psychological principles of persuasion – principles of credibility, trust, reciprocity, authority and the like – in interactive media, in the service of changing their users’ attitudes and behavior. Only one year ago, in 2006, the first international conference in this area, PERSUASIVE 2006 was hosted in Eindhoven. The conference was entirely geared towards communicating the progress made in the area of persuasive technology, and towards presenting recent results in theory, design, technology and evaluation. It brought together a wide range of research fields, including social psychology, HCI, computer science, industrial design, engineering, game design, communication science, and human factors, and the formula worked: plans for a follow-up were made immediately upon its conclusion. PERSUASIVE 2007, the second international conference on persuasive technology, was hosted by Stanford University, April 26–27. The program featured a large number of presentations, both oral and in poster format, on new findings, new conceptualizations and designs, and new reflections on persuasion through technology. Sponsored by the National Science Foundation, this conference featured the best new insights into how video games, mobile phone applications, and Web sites can be designed to motivate and influence people.

Table of contents (37 chapters)

  • Persuasion, Task Interruption and Health Regimen Adherence

    Bickmore, Timothy (et al.)

    Pages 1-11

  • Promoting Physical Activity Through Internet: A Persuasive Technology View

    Zhu, Weimo

    Pages 12-17

  • Digital Therapy: The Coming Together of Psychology and Technology Can Create a New Generation of Programs for More Sustainable Behavioral Change

    Kraft, Pål (et al.)

    Pages 18-23

  • Designing Persuasion: Health Technology for Low-Income African American Communities

    Grimes, Andrea (et al.)

    Pages 24-35

  • Fine Tuning the Persuasion in Persuasive Games

    Khaled, Rilla (et al.)

    Pages 36-47

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-3-540-77006-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.00
price for USA
  • ISBN 978-3-540-77005-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Persuasive Technology
Book Subtitle
Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers
Editors
  • Yvonne de Kort
  • Wijnand IJsselsteijn
  • Cees Midden
  • Berry Eggen
  • B.J. Fogg
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
4744
Copyright
2007
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-77006-0
DOI
10.1007/978-3-540-77006-0
Softcover ISBN
978-3-540-77005-3
Edition Number
1
Number of Pages
XIV, 316
Topics