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Programming and Software Engineering

Technologies for Interactive Digital Storytelling and Entertainment

Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings

Editors: Göbel, Stefan, Malkewitz, Rainer, Iurgel, Ido (Eds.)

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About this book

This textbook contains the proceedings from the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2006). The contributions are grouped into six sections, which include subjects like virtual characters, story authoring, narrative systems, and examples of their application. During recent years, Interactive Digital Storytelling has evolved as a prospering - search topic, banding together formerly disjoined disciplines stemming from the arts and humanities as well as computer science. The subject of this book is of course strongly related to the notion of ‘storytelling’, which has been used as an effective means for the communication of knowledge and social values, ever since the early history of humankind. It also tries to build a bridge between current academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by its developments for the experience-based design of human–media interaction in general. Starting with a scientific workshop at national level in 2000, the Digital Sto- telling group at ZGDV Darmstadt originated TIDSE, the International Conference for Technologies in Interactive Digital Storytelling and Entertainment. TIDSE 2003, TIDSE 2004, and TIDSE 2006 continued this series, and provided the latest research outcomes and indications for its usage within entertainment applications.

Table of contents (37 chapters)

  • Believable Agents and Intelligent Story Adaptation for Interactive Storytelling

    Riedl, Mark O. (et al.)

    Pages 1-12

  • An Event-Driven, Stochastic, Undirected Narrative (EDSUN) Framework for Interactive Contents

    Barclay, Adam (et al.)

    Pages 13-24

  • A Simple Story: Using an Agents’ Based Context-Aware Architecture for Storytelling

    Pittarello, Fabio

    Pages 25-36

  • Hypervideo vs. Storytelling Integrating Narrative Intelligence into Hypervideo

    Hoffmann, Peter (et al.)

    Pages 37-48

  • A Fabula Model for Emergent Narrative

    Swartjes, Ivo (et al.)

    Pages 49-60

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-3-540-49935-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $99.00
price for USA
  • ISBN 978-3-540-49934-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Technologies for Interactive Digital Storytelling and Entertainment
Book Subtitle
Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
Editors
  • Stefan Göbel
  • Rainer Malkewitz
  • Ido Iurgel
Series Title
Programming and Software Engineering
Series Volume
4326
Copyright
2006
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-49935-0
DOI
10.1007/11944577
Softcover ISBN
978-3-540-49934-3
Edition Number
1
Number of Pages
X, 390
Topics