Information Systems and Applications, incl. Internet/Web, and HCI

Entertainment Computing - ICEC 2006

5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings

Editors: Rauterberg, Matthias, Combetto, Marco (Eds.)

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About this book

Welcome to the proceedings of ICEC 2006 Firstly, we are pleased with the solid work of all the authors who contributed to ICEC 2006 by submitting their papers. ICEC 2006 attracted 47 full paper submissions, 48 short paper submissions in total 95 technical papers. Based on a thorough review and selection process by 85 international experts from academia and industry as members of the Program Committee, a high-quality program was compiled. The International Program Committee consisted of experts from all over the world: 2 from Austria, 1 from Canada, 3 from China, 3 from Finland, 3 from France, 11 from Germany, 2 from Greece, 2 from Ireland, 5 from Italy, 10 from Japan, 1 from Korea, 7 from Netherlands, 2 from Portugal, 1 from Singapore, 3 from Spain, 3 from Sweden, 1 from Switzerland, 15 from UK, and 14 from USA. The final decision was made by review and conference chairs based on at least three reviewers' feedback available online via the conference management tool. As a result, 17 full papers and 17 short papers were accepted as submitted or with minor revisions. For the remaining submissions, 28 were recommended to change according to the reviews and were submitted as posters. This proceedings volume presents 62 technical contributions which are from many different countries: Belgium, Canada, P. R. China, Denmark, Finland, France, Germany, Italy, Japan, Korea, The Netherlands, Portugal, Singapore, Spain, Sweden, Taiwan, the UK, and USA.

Reviews

From the reviews:

"This book is a timely anthology of ongoing research reports from more than 60 entertainment computing laboratories around the globe. … An anthropologist looking back on this ICEC 2006 volume will find a practical survey of adiabatic synthesis from the theoretical expectations of development specialists and cutting-edge product creators. This is a collective expression of those technical features that today’s researchers personally would like incorporated into their favorite entertainment products … ." (Chaim Scheff, ACM Computing Reviews, Vol. 49 (2), February, 2008)


Table of contents (62 chapters)

  • Towards Bi-directional Dancing Interaction

    Reidsma, Dennis (et al.)

    Pages 1-12

  • An Emotional Path Finding Mechanism for Augmented Reality Applications

    Mocholí, José A. (et al.)

    Pages 13-24

  • Interacting with a Virtual Conductor

    Bos, Pieter (et al.)

    Pages 25-30

  • Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets

    Eck, Wim (et al.)

    Pages 31-36

  • Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation

    Komatsu, Takanori (et al.)

    Pages 37-42

Buy this book

eBook $99.00
price for USA (gross)
  • ISBN 978-3-540-45261-4
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $129.00
price for USA
  • ISBN 978-3-540-45259-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Entertainment Computing - ICEC 2006
Book Subtitle
5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings
Editors
  • Matthias Rauterberg
  • Marco Combetto
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
4161
Copyright
2006
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-3-540-45261-4
DOI
10.1007/11872320
Softcover ISBN
978-3-540-45259-1
Edition Number
1
Number of Pages
XXVIII, 420
Topics