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Lecture Notes in Computer Science

Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings

Editors: Göbel, S., Spierling, U., Hoffmann, A., Iurgel, I., Schneider, O., Dechau, J., Feix, A. (Eds.)

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About this book

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Table of contents (41 chapters)

  • Embodied Agents and Meaningful Motion

    Badler, Norman I.

    Pages 1-2

  • Natural Language Understanding in Façade: Surface-Text Processing

    Mateas, Michael (et al.)

    Pages 3-13

  • Stepping into the Interactive Drama

    Szilas, Nicolas

    Pages 14-25

  • From Another Point of View: Art-E-Fact

    Iurgel, Ido

    Pages 26-35

  • 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters

    Machado, Isabel (et al.)

    Pages 36-41

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-540-27797-2
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $109.00
price for USA
  • ISBN 978-3-540-22283-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Technologies for Interactive Digital Storytelling and Entertainment
Book Subtitle
Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004, Proceedings
Editors
  • Stefan Göbel
  • Ulrike Spierling
  • Anja Hoffmann
  • Ido Iurgel
  • Oliver Schneider
  • Johanna Dechau
  • Axel Feix
Series Title
Lecture Notes in Computer Science
Series Volume
3105
Copyright
2004
Publisher
Springer-Verlag Berlin Heidelberg
Copyright Holder
Springer-Verlag Berlin Heidelberg
eBook ISBN
978-3-540-27797-2
DOI
10.1007/b98252
Softcover ISBN
978-3-540-22283-5
Series ISSN
0302-9743
Edition Number
1
Number of Pages
XVI, 308
Topics