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Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

  • Conference proceedings
  • © 2019

Overview

  • Reports on cutting-edge findings regarding the human aspects of wearable devices
  • Highlights key topics such as user acceptance, satisfaction, and engagement
  • Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort

Part of the book series: Advances in Intelligent Systems and Computing (AISC, volume 795)

Included in the following conference series:

Conference proceedings info: AHFE 2018.

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Table of contents (43 papers)

  1. Wearable Technologies and Sensors

Keywords

About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 inOrlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Editors and Affiliations

  • University of Central Florida, Orlando, USA

    Tareq Z. Ahram

Bibliographic Information

  • Book Title: Advances in Human Factors in Wearable Technologies and Game Design

  • Book Subtitle: Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21–25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA

  • Editors: Tareq Z. Ahram

  • Series Title: Advances in Intelligent Systems and Computing

  • DOI: https://doi.org/10.1007/978-3-319-94619-1

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing AG, part of Springer Nature 2019

  • Softcover ISBN: 978-3-319-94618-4Published: 24 June 2018

  • eBook ISBN: 978-3-319-94619-1Published: 23 June 2018

  • Series ISSN: 2194-5357

  • Series E-ISSN: 2194-5365

  • Edition Number: 1

  • Number of Pages: XV, 437

  • Number of Illustrations: 190 b/w illustrations

  • Topics: Biomedical Engineering and Bioengineering, User Interfaces and Human Computer Interaction, Artificial Intelligence, Computational Intelligence

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