Overview
Part of the book series: Communications in Computer and Information Science (CCIS, volume 818)
Included in the following conference series:
Conference proceedings info: CGW 2017.
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Table of contents (12 papers)
Other volumes
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Computer Games
Keywords
- artificial intelligence
- 3D
- computer games
- computer graphics
- computer vision
- game theory
- image analysis
- image processing
- image reconstruction
- interactive computer graphics
- learning algorithms
- linear programming
- nash equilibrium
- neural networks
- problem solving
- reinforcement learning
- smart homes
- user interfaces
- video game
- virtual reality
About this book
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Editors and Affiliations
Bibliographic Information
Book Title: Computer Games
Book Subtitle: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers
Editors: Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
Series Title: Communications in Computer and Information Science
DOI: https://doi.org/10.1007/978-3-319-75931-9
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2018
Softcover ISBN: 978-3-319-75930-2Published: 15 February 2018
eBook ISBN: 978-3-319-75931-9Published: 14 February 2018
Series ISSN: 1865-0929
Series E-ISSN: 1865-0937
Edition Number: 1
Number of Pages: XII, 191
Number of Illustrations: 52 b/w illustrations
Topics: Artificial Intelligence, User Interfaces and Human Computer Interaction, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer Systems Organization and Communication Networks, Mathematics of Computing