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  • Conference proceedings
  • © 2017

Games and Learning Alliance

6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10653)

Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)

Conference series link(s): GALA: International Conference on Games and Learning Alliance

Conference proceedings info: GALA 2017.

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Table of contents (23 papers)

  1. Front Matter

    Pages I-XIII
  2. Games in Education and Training

    1. Front Matter

      Pages 1-1
    2. Data-Driven Design Decisions to Improve Game-Based Learning of Fractions

      • Manuel Ninaus, Kristian Kiili, Robert S. Siegler, Korbinian Moeller
      Pages 3-13
    3. Building a Game to Build Competencies

      • Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat
      Pages 14-24
  3. Games for Health and Special Children

    1. Front Matter

      Pages 41-41
    2. BeeSmart: A Gesture-Based Videogame to Support Literacy and Eye-Hand Coordination of Children with Down Syndrome

      • Veronica Lizeth Amado Sanchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro, Luis A. Castro
      Pages 43-53
    3. Sinbad and the Magic Cure: A Serious Game for Children with ASD and Auditory Hypersensitivity

      • Hanan Makki Zakari, Matthieu Poyade, David Simmons
      Pages 54-63
    4. Prosodiya – A Mobile Game for German Dyslexic Children

      • Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller et al.
      Pages 73-82
    5. A Spinal Column Exergame for Occupational Health Purposes

      • Sergio Valdivia, Robin Blanco, Alvaro Uribe, Lina Penuela, David Rojas, Bill Kapralos
      Pages 83-92
  4. Gamification

    1. Front Matter

      Pages 93-93
    2. Investigating Motivation in Gamification

      • Peter Bußwolder, Andreas Gebhardt
      Pages 95-104
    3. Students’ Choices

      • Heinrich Söbke, Laura Weitze
      Pages 105-114
    4. Towards Implementing Gamification in MOOCs

      • Alessandra Antonaci, Roland Klemke, Christian M. Stracke, Marcus Specht
      Pages 115-125
    5. gMOOCs – Flow and Persuasion to Gamify MOOCs

      • Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke, Marcus Specht
      Pages 126-136
    6. OneUp Learning: A Course Gamification Platform

      • Darina Dicheva, Keith Irwin, Christo Dichev
      Pages 148-158
  5. Augmented and Virtual Reality

    1. Front Matter

      Pages 159-159
    2. Design Patterns for Augmented Reality Learning Games

      • Felix Emmerich, Roland Klemke, Thomas Hummes
      Pages 161-172

Other Volumes

  1. Games and Learning Alliance

About this book

This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017.

 

The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in education and training; games for health and special children; augmented and virtual reality; methods and tools (for desing and development); and poster abstracts.

Editors and Affiliations

  • University of Lisbon, Lisbon, Portugal

    João Dias, Pedro A. Santos

  • Utrecht University, Utrecht, The Netherlands

    Remco C. Veltkamp

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access