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  • Conference proceedings
  • © 2018

Advances in Human Factors in Wearable Technologies and Game Design

Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA

  • Discusses human aspects of wearable devices
  • Highlights topics such as user acceptance, satisfaction and engagement
  • Focuses on the integration of wearability principles, e.g. aesthetics, affordance, and comfort
  • Includes supplementary material: sn.pub/extras

Conference proceedings info: AHFE 2017.

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Table of contents (27 papers)

  1. Front Matter

    Pages i-xi
  2. Wearable Technologies: Sensors

    1. Front Matter

      Pages 1-1
    2. A Wearable Flexible Sensor Network Platform for the Analysis of Different Sport Movements

      • Marcus Schmidt, Sebastian Wille, Carl Rheinländer, Norbert Wehn, Thomas Jaitner
      Pages 3-14
    3. Emotion Recognition Using Physiological Signals: Laboratory vs. Wearable Sensors

      • Martin Ragot, Nicolas Martin, Sonia Em, Nico Pallamin, Jean-Marc Diverrez
      Pages 15-22
    4. Development of Support Systems for Capturing and Reducing the Hand-Arm-Stress

      • Aydin Ünlü, Emine Alan, Meltem Gedik
      Pages 23-31
    5. A Wearable Device Supporting Multiple Touch- and Gesture-Based Languages for the Deaf-Blind

      • Nicholas Caporusso, Luigi Biasi, Giovanni Cinquepalmi, Gianpaolo Francesco Trotta, Antonio Brunetti, Vitoantonio Bevilacqua
      Pages 32-41
    6. Development of Customized Orthotics Based on Lower-Leg Anthropometric Data and Task

      • Shramana Ghosh, Nina Robson, J. M. McCarthy
      Pages 54-63
    7. An Intelligent Pen to Assess Anxiety Levels Through Pressure Sensors and Fuzzy Logic

      • Cristian Tapia-Jaya, Isaac Ojeda-Zamalloa, Vladimir Robles-Bykbaev, Fernando Pesántez-Avilés, Ismael San Andrés Becerra, Verónica Cevallos León Wong
      Pages 64-71
    8. Real-Time Eye-Interaction System Developed with Eye Tracking Glasses and Motion Capture

      • Haifeng Bao, Weining Fang, Beiyuan Guo, Peng Wang
      Pages 72-81
  3. Wearable Technologies: Accessibility, Wearability and Applications

    1. Front Matter

      Pages 83-83
    2. Accuracy and Efficiency Validation of a Helmet Mounted Vibrotactile Feedback System for Aerodynamic Head Position During Cycling

      • Stijn Verwulgen, Thomas Peeters, Jochen Vleugels, Robbie Geyssen, Guido De Bruyne, Wim Saeys et al.
      Pages 85-93
    3. The Pressure Comfort Sensation of Female’s Body Parts Caused by Compression Garment

      • Yongrong Wang, Yu Liu, Shengli Luo, Cheng Chen, Lingzi Jin
      Pages 94-104
    4. Universal Design Based Evaluation Framework for Design of Wearables

      • Vladimir Tomberg, Sebastian Kelle
      Pages 105-116
    5. Moti-Meter: A System for Visualizing Personal Learning Motivation

      • Yusuke Shimazaki, Toshikazu Kato
      Pages 117-124
    6. Wearability and User Experience Through User Engagement: The Case Study of a Wearable Device

      • Venere Ferraro, Mila Stepanovic, Silvia Ferraris
      Pages 125-135
    7. Enabling Touch-Based Communication in Wearable Devices for People with Sensory and Multisensory Impairments

      • Nicholas Caporusso, Luigi Biasi, Giovanni Cinquepalmi, Gianpaolo Francesco Trotta, Antonio Brunetti, Vitoantonio Bevilacqua
      Pages 149-159
    8. Wearable Sensor System for Lumbosacral Load Estimation by Considering the Effect of External Load

      • Yoshio Tsuchiya, Takashi Kusaka, Takayuki Tanaka, Yoshikazu Matsuo
      Pages 160-168

About this book

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained  upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California,USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Editors and Affiliations

  • Catholic University of Pernambuco, Boa Vista, Recife, Brazil

    Tareq Ahram, Christianne Falcão

Bibliographic Information

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access