Overview
- Covers the fundamentals of software architecture modeling, consolidating both practical and theoretical approaches
- Presents SysADL, a software architecture modeling language with the potential of describing models compliant with the SysML standard to be used by software engineers of today and tomorrow
- Provides students with a clear and structured resource into required modeling techniques for software architecture
- Includes supplementary material: sn.pub/extras
Part of the book series: Undergraduate Topics in Computer Science (UTICS)
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Table of contents (17 chapters)
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Fundamentals
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Quality-Based Architectures
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Style-Based Architectures
Keywords
About this book
The authors cover the fundamentals of software architecture description and presents SysADL, a specialization of the OMG Standard Systems Modeling Language (SysML) with the aim of bringing together the expressive power of an Architecture Description Language (ADL) with a standard notation, widely accepted by industry and compliant with the ISO/IEC/IEEE 42010 Standard on Architecture Description in Systems and Software Engineering.
The book is clearly structured in four parts:
- The first part focuses on the fundamentals of software architecture, exploring the concepts and constructs for modeling software architecture from differing viewpoints. Each chapter covers a specific viewpoint illustrated with examples of a real system. The second part focuses on how to design software architecture for achieving quality attributes. Each chapter covers a specific quality attribute and presents well-defined approaches to achieve it. Each architectural case study is illustrated with different examples drawn from a real-life system.
- The third part shows readers how to apply software architecture style to design architectures that meet the quality attributes. Each chapter covers a specific architectural style and gives insights on how to describe substyles. Each style is illustrated by variants and examples of a real-life system.
- The fourth part presents how to textually represent software architecture models to complement visual notation, including different examples.
Software Architecture in Action is designed for teaching the required modeling techniques to both undergraduate andgraduate students, giving them the practical techniques and tools needed to design the architecture of software-intensive systems. Similarly, this book will appeal to software development architects, designers, programmers and project managers too.
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Authors and Affiliations
About the authors
Jair Leite has been working with Software Design and Architecture since 1998. His research interests are architecture-based development, human computer interaction, design languages. He has been member of several Program Committees of Brazilian and International conferences involving Software Architecture.
Thais Batista is Full Professor of the Informatics Department at the Federal University of Rio Grande do Norte (UFRN), Brazil. She is vice-president of the Brazilian Computer Society (SBC). She has been working with Software Architecture since 2000. Her research interests are architecture-based development, middleware, internet of things, cloud computing, system-of-systems. She has been involved as Program Committee member of several Brazilian and International conferences involving Software Architecture.
Bibliographic Information
Book Title: Software Architecture in Action
Book Subtitle: Designing and Executing Architectural Models with SysADL Grounded on the OMG SysML Standard
Authors: Flavio Oquendo, Jair Leite, ThaĆs Batista
Series Title: Undergraduate Topics in Computer Science
DOI: https://doi.org/10.1007/978-3-319-44339-3
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-44337-9Published: 04 November 2016
eBook ISBN: 978-3-319-44339-3Published: 26 October 2016
Series ISSN: 1863-7310
Series E-ISSN: 2197-1781
Edition Number: 1
Number of Pages: XVII, 236
Number of Illustrations: 203 b/w illustrations, 46 illustrations in colour
Topics: Software Engineering