East Asian Popular Culture

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia

Editors: Pulos, Alexis, Lee, Seungcheol Austin (Eds.)

  • A companion to Lee and Pulos' Transnational Contexts of Development History, Sociality, and Society of Play: Video Games in East Asia. Together, these volumes offer an important intervention to the field of Game Studies and East Asian Popular Culture
    Details how video games create and respond to cultural consumption, and how these interactions bring change to East Asia more broadly in a singular way through the nature of the video game medium
    Sets different regions' interactions with games into context with one another, with cases ranging from Japan to China

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-319-43817-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $99.99
price for USA
  • ISBN 978-3-319-43816-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

About the authors

Alexis Pulos is Assistant Professor at Northern Kentucky University, USA and teaches games and culture, board game design, and video game analysis. He received his PhD from University of New Mexico where he studied rhetoric, new media, digital games, and film. His current work focuses on the ways player agency is structured through the design and social regulation of rule systems. 

S. Austin Lee is Assistant Professor at Northern Kentucky University, USA. He received his BA from Seoul National University, South Korea and MA/PhD from Michigan State University, USA. His areas of expertise include communication technology and culture and communication. His scholarly work has been published in top academic journals, including Journal of Applied Psychology. He also received the top paper award from the National Communication Association.

Table of contents (8 chapters)

  • Introduction

    Pulos, Alexis (et al.)

    Pages 1-13

  • Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records

    Johnson, Mark

    Pages 17-42

  • Content Production Fields and Doujin Game Developers in Japan: Non-economic Rewards as Drivers of Variety in Games

    Hichibe, Nobushige (et al.)

    Pages 43-80

  • From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China

    Fung, Anthony Y. H. (et al.)

    Pages 81-95

  • Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima

    Glasspool, Lucy

    Pages 99-125

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-319-43817-7
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $99.99
price for USA
  • ISBN 978-3-319-43816-0
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play
Book Subtitle
Video Games in East Asia
Editors
  • Alexis Pulos
  • Seungcheol Austin Lee
Series Title
East Asian Popular Culture
Copyright
2016
Publisher
Palgrave Macmillan
Copyright Holder
The Editor(s) (if applicable) and The Author(s)
eBook ISBN
978-3-319-43817-7
DOI
10.1007/978-3-319-43817-7
Hardcover ISBN
978-3-319-43816-0
Edition Number
1
Number of Pages
XV, 218
Number of Illustrations and Tables
14 illustrations in colour
Topics