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E-Learning and Games

10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers

  • Conference proceedings
  • © 2016

Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9654)

Included in the following conference series:

Conference proceedings info: Edutainment 2016.

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Table of contents (36 papers)

  1. E-Learning and Game

  2. Graphics, Imaging and Applications

Other volumes

  1. E-Learning and Games

Keywords

About this book

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.

The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

Editors and Affiliations

  • Computer Science, John Moores University, Liverpool, United Kingdom

    Abdennour El Rhalibi

  • Science and Technology, Bournemouth University, Bournemouth, United Kingdom

    Feng Tian

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Computer Science and Technology, University of Bedfordshire, Luton, United Kingdom

    Baoquan Liu

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