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  • Conference proceedings
  • © 2015

Advances in Computer Games

14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9525)

Part of the book sub series: Theoretical Computer Science and General Issues (LNTCS)

Conference series link(s): ACG: Advances in Computer Games

Conference proceedings info: ACG 2015.

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Table of contents (22 papers)

  1. Front Matter

    Pages I-XX
  2. Early Playout Termination in MCTS

    • Richard Lorentz
    Pages 12-19
  3. Playout Policy Adaptation for Games

    • Tristan Cazenave
    Pages 20-28
  4. Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program

    • Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen
    Pages 29-40
  5. LinUCB Applied to Monte-Carlo Tree Search

    • Yusaku Mandai, Tomoyuki Kaneko
    Pages 41-52
  6. Adapting Improved Upper Confidence Bounds for Monte-Carlo Tree Search

    • Yun-Ching Liu, Yoshimasa Tsuruoka
    Pages 53-64
  7. On Some Random Walk Games with Diffusion Control

    • Ingo Althöfer, Matthias Beckmann, Friedrich Salzer
    Pages 65-75
  8. Go Complexities

    • Abdallah Saffidine, Olivier Teytaud, Shi-Jim Yen
    Pages 76-88
  9. On Some Evacuation Games with Random Walks

    • Matthias Beckmann
    Pages 89-99
  10. Crystallization of Domineering Snowflakes

    • Jos W. H. M. Uiterwijk
    Pages 100-112
  11. Development of a Program for Playing Progressive Chess

    • Vito Janko, Matej Guid
    Pages 122-134
  12. A Comparative Review of Skill Assessment: Performance, Prediction and Profiling

    • Guy Haworth, Tamal Biswas, Ken Regan
    Pages 135-146
  13. Boundary Matching for Interactive Sprouts

    • Cameron Browne
    Pages 147-159
  14. Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game

    • Édouard Bonnet, Florian Jamain, Abdallah Saffidine
    Pages 160-176
  15. Constructing Pin Endgame Databases for the Backgammon Variant Plakoto

    • Nikolaos Papahristou, Ioannis Refanidis
    Pages 177-184
  16. Reducing the Seesaw Effect with Deep Proof-Number Search

    • Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, Jaap van den Herik
    Pages 185-197
  17. Feature Strength and Parallelization of Sibling Conspiracy Number Search

    • Jakub Pawlewicz, Ryan B. Hayward
    Pages 198-209
  18. Parameter-Free Tree Style Pipeline in Asynchronous Parallel Game-Tree Search

    • Shu Yokoyama, Tomoyuki Kaneko, Tetsuro Tanaka
    Pages 210-222

Other Volumes

  1. Advances in Computer Games

About this book

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015.


The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements;  theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.


Editors and Affiliations

  • Leiden University , Leiden, The Netherlands

    Aske Plaat, Jaap van den Herik, Walter Kosters

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access