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Information Systems and Applications, incl. Internet/Web, and HCI

Virtual Realities

International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers

Editors: Brunnett, G., Coquillart, S., van Liere, R., Welch, G., Váša, L. (Eds.)

  • Features papers from leading international experts and promising young researchers, discussing current VR and AR challenges and future directions
  • Presents current research in Computer Graphics/Computer Vision, Multimedia, and Society/HCI
  • Describes the multidisciplinary area of research aimed at interactive human computer mediated simulations of artificial environments
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eBook $49.99
price for USA (gross)
  • ISBN 978-3-319-17043-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $72.00
price for USA
  • ISBN 978-3-319-17042-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine.

This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.

Table of contents (13 chapters)

  • Live Will Never Be the Same!

    Broll, Wolfgang (et al.)

    Pages 3-15

  • Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot – Markerless Tracking and Feedback for Realtime Animation Control

    Herder, Jens (et al.)

    Pages 16-32

  • VELOS - A VR Environment for Ship Applications: Current Status and Planned Extensions

    Ginnis, A. I. (et al.)

    Pages 33-55

  • Underwater Mixed Environments

    Lukas, Uwe Freiherr (et al.)

    Pages 56-76

  • A Critical Analysis of Human-Subject Experiments in Virtual Reality and 3D User Interfaces

    Andujar, Carlos (et al.)

    Pages 79-90

Buy this book

eBook $49.99
price for USA (gross)
  • ISBN 978-3-319-17043-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $72.00
price for USA
  • ISBN 978-3-319-17042-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Virtual Realities
Book Subtitle
International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised Selected Papers
Editors
  • Guido Brunnett
  • Sabine Coquillart
  • Robert van Liere
  • Gregory Welch
  • Libor Váša
Series Title
Information Systems and Applications, incl. Internet/Web, and HCI
Series Volume
8844
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-17043-5
DOI
10.1007/978-3-319-17043-5
Softcover ISBN
978-3-319-17042-8
Edition Number
1
Number of Pages
VIII, 261
Number of Illustrations and Tables
121 b/w illustrations
Topics