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  • © 2015

Game User Experience Evaluation

  • Gives an overview on Games User Experience Evaluation methods used in research and industry
  • Provides a broad range of UX definitions and explains related concepts and dimensions
  • Presents user-oriented, as well as, expert-oriented UX Evaluation methods for all game development stages
  • Includes supplementary material: sn.pub/extras

Part of the book series: Human–Computer Interaction Series (HCIS)

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Softcover Book USD 109.99
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Hardcover Book USD 109.99
Price excludes VAT (USA)
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Table of contents (12 chapters)

  1. Front Matter

    Pages i-viii
  2. User Orientated Methods

    1. Front Matter

      Pages 9-9
    2. Video Game Development and User Experience

      • Graham McAllister, Gareth R. White
      Pages 11-35
    3. Assessing the Core Elements of the Gaming Experience

      • Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox
      Pages 37-62
    4. Understanding Presence, Involvement, and Flow in Digital Games

      • Jari Takatalo, Jukka Häkkinen, Göte Nyman
      Pages 87-111
    5. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts

      • Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
      Pages 113-131
  3. Automated Methods

    1. Front Matter

      Pages 133-133
    2. Behavioral Telemetry in Games User Research

      • Anders Drachen
      Pages 135-165
  4. Expert Orientated Methods

    1. Front Matter

      Pages 167-167
    2. A Heuristic Framework for Evaluating User Experience in Games

      • Christina Hochleitner, Wolfgang Hochleitner, Cornelia Graf, Manfred Tscheligi
      Pages 187-206
  5. Game Specific Approaches

    1. Front Matter

      Pages 207-207
    2. Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation

      • Elena Márquez Segura, Katherine Isbister
      Pages 209-238
    3. Evaluating Exertion Games

      • Florian Mueller, Nadia Bianchi-Berthouze
      Pages 239-262
    4. Beyond the Gamepad: HCI and Game Controller Design and Evaluation

      • Michael Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt
      Pages 263-285

About this book

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Editors and Affiliations

  • Institut de Recherche en Informatique de Toulouse (IRIT), ICS Group, Toulouse, France

    Regina Bernhaupt

Bibliographic Information

  • Book Title: Game User Experience Evaluation

  • Editors: Regina Bernhaupt

  • Series Title: Human–Computer Interaction Series

  • DOI: https://doi.org/10.1007/978-3-319-15985-0

  • Publisher: Springer Cham

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer International Publishing Switzerland 2015

  • Hardcover ISBN: 978-3-319-15984-3Published: 24 June 2015

  • Softcover ISBN: 978-3-319-36293-9Published: 09 October 2016

  • eBook ISBN: 978-3-319-15985-0Published: 04 June 2015

  • Series ISSN: 1571-5035

  • Series E-ISSN: 2524-4477

  • Edition Number: 1

  • Number of Pages: VIII, 285

  • Number of Illustrations: 42 b/w illustrations

  • Topics: User Interfaces and Human Computer Interaction, Computer Graphics

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access