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Human–Computer Interaction Series

Game User Experience Evaluation

Editors: Bernhaupt, Regina (Ed.)

  • Gives an overview on Games User Experience Evaluation methods used in research and industry
  • Provides a broad range of UX definitions and explains related concepts and dimensions
  • Presents user-oriented, as well as, expert-oriented UX Evaluation methods for all game development stages
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eBook $79.99
price for USA (gross)
  • ISBN 978-3-319-15985-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $109.00
price for USA
  • ISBN 978-3-319-15984-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $109.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: November 18, 2016
  • ISBN 978-3-319-36293-9
  • Free shipping for individuals worldwide
About this book

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects of the overall gaming experience.

Fully updated, extended and revised this book is based upon the original publication Evaluating User Experience in Games, and provides updated methods and approaches ranging from user- orientated methods to game specific approaches. New and emerging methods and areas explored include physiologically- orientated UX evaluation, user behaviour, telemetry based methods and social play as effective evaluation techniques for gaming design and evolving user-experience.

Game User Experience Evaluation allows researchers, PhD students as well as game designers and developers to get an overview on available methods for all stages of the development life cycle.

Table of contents (12 chapters)

  • User Experience Evaluation Methods in the Games Development Life Cycle

    Bernhaupt, Regina

    Pages 1-8

  • Video Game Development and User Experience

    McAllister, Graham (et al.)

    Pages 11-35

  • Assessing the Core Elements of the Gaming Experience

    Calvillo-Gámez, Eduardo H. (et al.)

    Pages 37-62

  • Games User Research and Physiological Game Evaluation

    Nacke, Lennart E.

    Pages 63-86

  • Understanding Presence, Involvement, and Flow in Digital Games

    Takatalo, Jari (et al.)

    Pages 87-111

Buy this book

eBook $79.99
price for USA (gross)
  • ISBN 978-3-319-15985-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $109.00
price for USA
  • ISBN 978-3-319-15984-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $109.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: November 18, 2016
  • ISBN 978-3-319-36293-9
  • Free shipping for individuals worldwide
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Bibliographic Information

Bibliographic Information
Book Title
Game User Experience Evaluation
Editors
  • Regina Bernhaupt
Series Title
Human–Computer Interaction Series
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-15985-0
DOI
10.1007/978-3-319-15985-0
Hardcover ISBN
978-3-319-15984-3
Softcover ISBN
978-3-319-36293-9
Series ISSN
1571-5035
Edition Number
1
Number of Pages
VIII, 285
Number of Illustrations and Tables
42 b/w illustrations
Topics