Springer Theses

Interactive Multimedia Learning

Using Social Media for Peer Education in Single-Player Educational Games

Authors: Konert, Johannes

  • Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, Germany
  • Presents cutting-edge research in the field of social serious games
  • Describes an interdisciplinary approach to addressing core issues in technology-enhanced learning
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eBook $99.00
price for USA (gross)
  • ISBN 978-3-319-10256-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-3-319-10255-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: October 27, 2016
  • ISBN 978-3-319-38480-1
  • Free shipping for individuals worldwide
About this book

This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.

Table of contents (8 chapters)

Buy this book

eBook $99.00
price for USA (gross)
  • ISBN 978-3-319-10256-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-3-319-10255-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • Customers within the U.S. and Canada please contact Customer Service at 1-800-777-4643, Latin America please contact us at +1-212-460-1500 (Weekdays 8:30am – 5:30pm ET) to place your order.
  • Due: October 27, 2016
  • ISBN 978-3-319-38480-1
  • Free shipping for individuals worldwide
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Bibliographic Information

Bibliographic Information
Book Title
Interactive Multimedia Learning
Book Subtitle
Using Social Media for Peer Education in Single-Player Educational Games
Authors
Series Title
Springer Theses
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-10256-6
DOI
10.1007/978-3-319-10256-6
Hardcover ISBN
978-3-319-10255-9
Softcover ISBN
978-3-319-38480-1
Series ISSN
2190-5053
Edition Number
1
Number of Pages
XXII, 220
Number of Illustrations and Tables
42 b/w illustrations, 10 illustrations in colour
Topics