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Communications in Computer and Information Science

Computer Games

Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers

Editors: Cazenave, Tristan, Winands, Mark H.M., Iida, Hiroyuki (Eds.)

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eBook $54.99
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valid through October 16, 2017
  • ISBN 978-3-319-05428-5
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Softcover $72.00
price for USA
valid through October 16, 2017
  • ISBN 978-3-319-05427-8
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About this book

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

Table of contents (9 chapters)

  • Monte-Carlo Fork Search for Cooperative Path-Finding

    Bouzy, Bruno

    Pages 1-15

  • Building Large Compressed PDBs for the Sliding Tile Puzzle

    Döbbelin, Robert (et al.)

    Pages 16-27

  • Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel

    Lanctot, Marc (et al.)

    Pages 28-43

  • Decision Trees for Computer Go Features

    Niekerk, Francois (et al.)

    Pages 44-56

  • UCT Enhancements in Chinese Checkers Using an Endgame Database

    Roschke, Max (et al.)

    Pages 57-70

Buy this book

eBook $54.99
price for USA (gross)
valid through October 16, 2017
  • ISBN 978-3-319-05428-5
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $72.00
price for USA
valid through October 16, 2017
  • ISBN 978-3-319-05427-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Computer Games
Book Subtitle
Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
Editors
  • Tristan Cazenave
  • Mark H.M. Winands
  • Hiroyuki Iida
Series Title
Communications in Computer and Information Science
Series Volume
408
Copyright
2014
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-05428-5
DOI
10.1007/978-3-319-05428-5
Softcover ISBN
978-3-319-05427-8
Series ISSN
1865-0929
Edition Number
1
Number of Pages
XI, 133
Number of Illustrations and Tables
24 b/w illustrations
Topics