Advances in Geographic Information Science

Agent-based Modeling and Simulation in Archaeology

Editors: Wurzer, Gabriel, Kowarik, Kerstin, Reschreiter, Hans (Eds.)

  • A compilation of leading approaches used by practitioners in the field provides a rapid introduction and informs readers of the state of the art
  • A focus on  "re-usable concepts" makes it a work that will remain up-to date even years after publication, and will thus be preferred to "state of the art snapshots"
  • Includes developments in archaeological ABM in graphical form
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eBook $139.00
price for USA (gross)
  • ISBN 978-3-319-00008-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $179.00
price for USA
  • ISBN 978-3-319-00007-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $179.00
price for USA
  • ISBN 978-3-319-34282-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to "re-enact" and "visualize" possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling "in exact terms" and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences.

This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.

About the authors

Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.

Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human – environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.

Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.

Reviews

From the book reviews:

“Agent-based Modeling and Simulation in Archaeology provides a much-needed update, in one solid volume, on the methods and practice of using agent-based modeling to understand the past. … The most useful portion of this book to those new to agent-based modeling is probably the Methods section. … this book will be a worthwhile addition to our bookshelves, and I can already imagine incorporating it into courses in agent-based modeling.” (simulatingcomplexity, simulatingcomplexity.wordpress.com, February, 2015)

Table of contents (11 chapters)

  • Explaining the Past with ABM: On Modelling Philosophy

    Lake, Mark W.

    Pages 3-35

  • Modeling Archaeology: Origins of the Artificial Anasazi Project and Beyond

    Swedlund, Alan C. (et al.)

    Pages 37-50

  • Agent-Based Simulation in Archaeology: A Characterization

    Breitenecker, Felix (et al.)

    Pages 53-76

  • Reproducibility

    Popper, Niki (et al.)

    Pages 77-98

  • Geosimulation: Modeling Spatial Processes

    Koch, Andreas

    Pages 99-118

Buy this book

eBook $139.00
price for USA (gross)
  • ISBN 978-3-319-00008-4
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $179.00
price for USA
  • ISBN 978-3-319-00007-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $179.00
price for USA
  • ISBN 978-3-319-34282-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Agent-based Modeling and Simulation in Archaeology
Editors
  • Gabriel Wurzer
  • Kerstin Kowarik
  • Hans Reschreiter
Series Title
Advances in Geographic Information Science
Copyright
2015
Publisher
Springer International Publishing
Copyright Holder
Springer International Publishing Switzerland
eBook ISBN
978-3-319-00008-4
DOI
10.1007/978-3-319-00008-4
Hardcover ISBN
978-3-319-00007-7
Softcover ISBN
978-3-319-34282-5
Series ISSN
1867-2434
Edition Number
1
Number of Pages
XIV, 269
Number of Illustrations and Tables
14 b/w illustrations, 46 illustrations in colour
Topics