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Designing Virtual Reality Systems

The Structured Approach

  • Textbook
  • © 2005

Overview

  • First book on VR to look at actually building a non-trivial system
  • Rather than describing subtopics in isolation, the book is based on a thread of system development showing the process of creating a system rather than simply describing what VR is
  • Includes supplementary material: sn.pub/extras

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Table of contents (11 chapters)

  1. Basics of Designing Virtual Reality Systems

  2. Creating the Virtual Reality

Keywords

About this book

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.

Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Authors and Affiliations

  • Department of Computer Science and Engineering, Pohang University of Science and Technology (POSTECH), Korea

    Gerard Jounghyun Kim

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