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  • Textbook
  • © 2007

Essential RenderMan®

Authors:

  • A good practical, hands-on guide to the Renderman world
  • Updated to include Global Illumination
  • 11k Accesses

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Table of contents (30 chapters)

  1. Front Matter

    Pages i-xi
  2. General Overview

    1. Front Matter

      Pages 2-2
    2. What Is Renderman?

      Pages 3-5
    3. What Do I Need?

      Pages 11-12
    4. How To Use This Book

      Pages 13-14
  3. Geometry

    1. Front Matter

      Pages 16-16
    2. A Simple Scene

      Pages 17-21
    3. Moving Things Around

      Pages 23-32
    4. Simple Surfaces

      Pages 33-40
    5. Camera Setup

      Pages 49-56
    6. Lighting

      Pages 57-67
    7. More Complex Surfaces

      Pages 79-90
    8. Shadows

      Pages 91-100
    9. The C Api

      Pages 111-118
    10. Particles And Hair

      Pages 119-127

About this book

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson: gives an overview of RenderMan, explains how scenes are described, illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API, introduces the techniques involved in creating shaders, applying textures and using global illumination.

Reviews

From the reviews of the second edition:

"RenderMan is a rendering application programming interface (API) associated with film production, an essential tool for creating many of the effects and images in recent animated films. This book is a self-paced tutorial that facilitates the understanding of many of the features of RenderMan. … The book has three parts: overview, geometry, and shading. … Overall, I found the book interesting, helpful, and a good introduction to the subject … ." (Howard Whitston, ACM Computing Reviews, Vol. 49 (12), December, 2008)

Authors and Affiliations

  • Bournemouth University, UK

    Ian Stephenson

Bibliographic Information

Buy it now

Buying options

eBook USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access