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  • Book
  • © 2017

Beginning Windows Mixed Reality Programming

For HoloLens and Mixed Reality Headsets

Apress

Authors:

  • Teaches how to get started with Unity, the preferred tool for animating 3D objects
  • Explores where to find 3D models for your project
  • Shares secrets to making an amazing user experience via Microsoft HoloLens and Windows mixed reality headsets

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-xxvi
  2. Getting Started

    1. Front Matter

      Pages 1-1
    2. Unity Crash Course

      • Sean Ong
      Pages 29-51
  3. Building Holographic Experiences

    1. Front Matter

      Pages 53-53
    2. Creating Your First Hologram

      • Sean Ong
      Pages 55-79
    3. Introduction to the HoloToolkit

      • Sean Ong
      Pages 81-93
    4. Interacting with Holograms

      • Sean Ong
      Pages 95-114
    5. Using Spatial Mapping

      • Sean Ong
      Pages 115-139
    6. Spatial Sound

      • Sean Ong
      Pages 141-152
  4. Growing as a Holographic Developer

    1. Front Matter

      Pages 153-153
    2. Awe-Inspiring Experiences

      • Sean Ong
      Pages 155-194
    3. Turning Holograms into Money

      • Sean Ong
      Pages 195-200
    4. Community Resources

      • Sean Ong
      Pages 201-216
  5. Back Matter

    Pages 217-222

About this book

Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided.




Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today!


What You Will Learn
  • Prototype ideas quickly 
  • Get started with Unity, the preferred tool for animating 3D objects. 
  • Explore where to find 3D models for your project, or make your own! 
  • Use spatial sound, voice commands, and gestures
  • Build with the HoloToolkit to make apps the easy way
  • Publish to the Windows Store and make money from your app


Who This Book Is For


Programmers with little or no graphics or mixed reality experience


Authors and Affiliations

  • Tukwila, USA

    Sean Ong

About the author

Sean Ong is an author, engineer, entrepreneur, and tech influencer who has written on topics ranging from renewable energy to augmented reality. Sean’s love for virtual and augmented reality began at the age of five when he first tried the View-Master toy. Later, at the age of 14, he coded his first virtual home tour. Sean was among the first people to own a HoloLens, and has developed numerous experiences for the new platform since its release. Sean is President of the Virtual Reality and Augmented Reality Association's Seattle Chapter and is well known in tech circles for his informative tutorials and articles that have helped over seven million people. He resides in Seattle, WA with his wife and three kids and enjoys pushing the boundaries of technology.



Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access