International Series in Operations Research & Management Science

Two-Person Zero-Sum Games

Authors: Washburn, Alan

  • Updated 4th Edition that is devoted entirely to TPZS games
  • Explains how to solve interesting types of two-person zero-sum games that have a large number of strategies available to the adversaries
  • Includes chapter exercises and a downloadable Excel workbook that utilizes Excel’s built-in Solver​
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eBook $99.00
price for USA (gross)
  • ISBN 978-1-4614-9050-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-1-4614-9049-4
  • with online files
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • ISBN 978-1-4899-7856-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Two-person zero-sum game theory deals with situations that are perfectly competitive—there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach.

Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.

Reviews

From the reviews of the fourth edition:

“An excellent and properly expansive look at TPZS games, this book is a suitable textbook for classes in game theory. There are exercises at the end of the chapters with solutions to all included in an appendix” (Charles Ashbacher, MAA Reviews, March, 2014)


Table of contents (9 chapters)

Buy this book

eBook $99.00
price for USA (gross)
  • ISBN 978-1-4614-9050-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $129.00
price for USA
  • ISBN 978-1-4614-9049-4
  • with online files
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • ISBN 978-1-4899-7856-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Two-Person Zero-Sum Games
Authors
Series Title
International Series in Operations Research & Management Science
Series Volume
201
Copyright
2014
Publisher
Springer US
Copyright Holder
Springer Science+Business Media New York
eBook ISBN
978-1-4614-9050-0
DOI
10.1007/978-1-4614-9050-0
Hardcover ISBN
978-1-4614-9049-4
Softcover ISBN
978-1-4899-7856-1
Series ISSN
0884-8289
Edition Number
4
Number of Pages
XV, 199
Number of Illustrations and Tables
50 b/w illustrations, 12 illustrations in colour
Topics