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Human Factors in Augmented Reality Environments

  • Book
  • © 2013

Overview

  • The first book on human factors in augmented reality
  • Discusses perception and cognition issues in augmented reality
  • Covers human-centered design principles
  • Presents human-centered evaluation methodologies and case studies

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Table of contents (11 chapters)

  1. Overview

  2. Perception and Cognition

  3. Design Principles and Recommendations

  4. User Experience

Keywords

About this book

Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies.

Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists.

Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Editors and Affiliations

  • CSIRO ICT Centre, Marsfield, Australia

    Weidong Huang, Leila Alem

  • Washington, USA

    Mark A. Livingston

Bibliographic Information

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