Assessment in Game-Based Learning

Foundations, Innovations, and Perspectives

Editors: Ifenthaler, Dirk, Eseryel, Deniz, Ge, Xun (Eds.)

  • Provides both International collaborations and current perspectives on assessment in game-based learning
  • Contributions solicited from a wide variety of educational and psychological researchers, engineers, instructional designers, and computer scientists
  • Combines works focusing on theoretical foundations with practical applications
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eBook $109.00
price for USA (gross)
  • ISBN 978-1-4614-3546-4
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.00
price for USA
valid through November 5, 2017
  • ISBN 978-1-4614-3545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA
valid through November 5, 2017
  • ISBN 978-1-4899-9601-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.

About the authors

Dirk Ifenthaler’s research interests focus on the learning-dependent progression of mental models, complex problem solving, decision making, situational awareness, and emotions. He developed automated and computer-based methodologies for the assessment and analysis of graphical and natural language representations (SMD Technology, HIMATT, AKOVIA). Additionally, he developed components of course management software and an educational simulation games (DIVOSA, SEsim). He is also interested in the development of educational software and learning management systems (LMS) as well as technology integration into the classroom. Dr. Ifenthaler has published multiple books and book chapters as well as numerous articles in leading journals of the field. Dr. Ifenthaler is the current Fullbright Scholar in Residence at the Jeannine Rainboldt College of Education, University of Oklahoma.

Deniz Eseryel is an Assistant Professor in the Instructional Psychology & Technology Program at the University of Oklahoma. Her research focuses on issues related to learning, problem-solving, and expertise development in complex, ill-structured knowledge domains such as STEM. She is concerned with developing and evaluating new instructional approaches for advanced computer-based learning environments to facilitate development of complex learning and problem-solving outcomes.

Xun Ge is an Associate Professor with the Program of Instructional Psychology and Technology, Department of Educational Psychology, at the University of Oklahoma. She holds a Ph.D. in Instructional Systems from the Pennsylvania State University. Dr. Ge’s primary research interest involves scaffolding student complex and ill-structured problem solving and self-regulated learning through designing and developing instructional scaffolds, learning technologies, and open learning environments. Dr. Ge has published multiple book chapters and numerous articles in leading journals of the field, and she is recognized for the two awards – 2003 Young Scholar by Educational Technology Research & Development and 2004 Outstanding Journal Article by Association for Educational Communications and Technology.

Reviews

From the reviews:

“When applying video game technology to an educational process, one must ask how we know it is effective. Addressing that question is what this book is about. The book is an edited collection of 21 chapters divided into three parts … . Three outstanding strengths of the book lead me to highly recommend it. … This book would be of greatest interest to educators, academics, and researchers in game-based learning. … it will also provide valuable perspectives for video game designers.” (J. M. Artz, ACM Computing Reviews, October, 2012)


Table of contents (21 chapters)

  • Assessment for Game-Based Learning

    Ifenthaler, Dirk (et al.)

    Pages 1-8

  • Are All Games the Same?

    Schrader, P. G. (et al.)

    Pages 11-28

  • The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning

    Belland, Brian R.

    Pages 29-42

  • Games, Learning, and Assessment

    Shute, Valerie J. (et al.)

    Pages 43-58

  • Three Things Game Designers Need to Know About Assessment

    Mislevy, Robert J. (et al.)

    Pages 59-81

Buy this book

eBook $109.00
price for USA (gross)
  • ISBN 978-1-4614-3546-4
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $149.00
price for USA
valid through November 5, 2017
  • ISBN 978-1-4614-3545-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA
valid through November 5, 2017
  • ISBN 978-1-4899-9601-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Assessment in Game-Based Learning
Book Subtitle
Foundations, Innovations, and Perspectives
Editors
  • Dirk Ifenthaler
  • Deniz Eseryel
  • Xun Ge
Copyright
2012
Publisher
Springer-Verlag New York
Copyright Holder
Springer Science+Business Media New York
eBook ISBN
978-1-4614-3546-4
DOI
10.1007/978-1-4614-3546-4
Hardcover ISBN
978-1-4614-3545-7
Softcover ISBN
978-1-4899-9601-5
Edition Number
1
Number of Pages
XXVIII, 464
Topics