More than 1,900 Springer Protocols eBooks at just $9.99 each! Get yours today>>

Fast Algorithms for 3D-Graphics

Authors: Glaeser, Georg

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-1-4612-2664-2
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
About this book

The aim of this book is to provide a mathematical background to techniques in computer graphics, to develop a graphics program in C implementing these techniques, and to illustrate the use of C stressing portability and speed. As a result, many students and professionals will find this presentation will give them a thorough understanding of the most fundamental algorithms in graphics programming as well as to provide with them a usable graphics package. Readers are assumed to be moderately familiar with programming though all type definitions, global variables, and macros are described thoroughly before their first applications. Whilst ray-tracing is not covered, the book does cover: hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces.

Table of contents (12 chapters)

Buy this book

eBook $69.99
price for USA (gross)
  • ISBN 978-1-4612-2664-2
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Loading...

Recommended for you

Loading...

Bibliographic Information

Bibliographic Information
Book Title
Fast Algorithms for 3D-Graphics
Authors
Copyright
1994
Publisher
Springer-Verlag New York
Copyright Holder
Springer-Verlag New York, Inc.
eBook ISBN
978-1-4612-2664-2
DOI
10.1007/978-1-4612-2664-2
Edition Number
1
Number of Pages
306
Number of Illustrations and Tables
26 b/w illustrations
Topics