Human Walking in Virtual Environments

Perception, Technology, and Applications

Editors: Steinicke, F., Visell, Y., Campos, J., Lécuyer, A. (Eds.)

  • Presents an in-depth exploration of human self-motion perception
  • Delineates the engineering characteristics of different approaches to designing virtual walking experiences
  • Discusses applications involving human locomotion
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About this book

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

About the authors

Frank Steinicke is a professor of computer science in media at the Department of Computer Science and the Department of Human-Computer-Media at the University of Würzburg. He received his Ph.D. in computer science from the University of Munster.

Yon Visell is assistant professor at Drexel University in Philadelphia, in the Department of Electrical and Computer Engineering. His research concerns engineering and scientific aspects of haptic and multisensory interaction in virtual and augmented reality environments.

Dr. Campos is a Scientist at Toronto Rehab where her research focus is on multisensory integration, perception-action coupling and visuomotor control.

Anatole Lécuyer is a senior researcher at Inria in Rennes, France. His research concerns Virtual Reality, 3D User Interfaces, Haptic Feedback and Brain-Computer Interfaces.

Table of contents (17 chapters)

  • Sensory Contributions to Spatial Knowledge of Real and Virtual Environments

    Waller, David (et al.)

    Pages 3-26

  • Perceptual and Cognitive Factors for Self-Motion Simulation in Virtual Environments: How Can Self-Motion Illusions (“Vection”) Be Utilized?

    Riecke, Bernhard E. (et al.)

    Pages 27-54

  • Biomechanics of Walking in Real World: Naturalness we Wish to Reach in Virtual Reality

    Multon, Franck (et al.)

    Pages 55-77

  • Affordance Perception and the Visual Control of Locomotion

    Fajen, Brett R.

    Pages 79-98

  • The Effect of Translational and Rotational Body-Based Information on Navigation

    Ruddle, Roy A.

    Pages 99-112

Buy this book

eBook $159.00
price for USA (gross)
  • ISBN 978-1-4419-8432-6
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $209.00
price for USA
  • ISBN 978-1-4419-8431-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $209.00
price for USA
  • ISBN 978-1-4939-0011-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Rent the ebook  
  • Rental duration: 1 or 6 month
  • low-cost access
  • online reader with highlighting and note-making option
  • can be used across all devices
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Bibliographic Information

Bibliographic Information
Book Title
Human Walking in Virtual Environments
Book Subtitle
Perception, Technology, and Applications
Editors
  • Frank Steinicke
  • Yon Visell
  • Jennifer Campos
  • Anatole Lécuyer
Copyright
2013
Publisher
Springer-Verlag New York
Copyright Holder
Springer Science+Business Media New York
eBook ISBN
978-1-4419-8432-6
DOI
10.1007/978-1-4419-8432-6
Hardcover ISBN
978-1-4419-8431-9
Softcover ISBN
978-1-4939-0011-4
Edition Number
1
Number of Pages
X, 402
Topics