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  • Book
  • © 2010

iPhone Design Award-Winning Projects

Apress

Authors:

  • Great apps, examples and coding tips from the most successful iPod and iPhone Touch app developers
  • Apple's implicit stamp of approval on every design award winner
  • Unique insights not collected anywhere else

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Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

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Table of contents (13 chapters)

  1. Front Matter

    Pages i-xi
  2. Innovating Beyond Apple’s Design Standards, While Maintaining Apple’s Logic for Consistency, Clarity, and Usability

    1. Front Matter

      Pages 1-1
    2. Tweetie

      • Chris Dannen
      Pages 3-21
    3. Facebook

      • Chris Dannen
      Pages 23-32
  3. Using App Connectivity with Core Location to Make Games Social

    1. Front Matter

      Pages 33-33
    2. Topple 2

      • Chris Dannen
      Pages 35-51
    3. Q&A: Foursquare

      • Chris Dannen
      Pages 53-62
  4. Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It

    1. Front Matter

      Pages 63-64
    2. AccuTerra

      • Chris Dannen
      Pages 65-79
    3. Q&A: Exit Strategy NYC

      • Jonathan Wegener, Ashley Wegener
      Pages 81-90
  5. Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently

    1. Front Matter

      Pages 91-91
    2. Postage

      • Chris Dannen
      Pages 93-108
    3. Q&A: Delicious Library

      • Chris Dannen
      Pages 109-119
  6. Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling

    1. Front Matter

      Pages 121-122
    2. Wooden Labyrinth 3D

      • Chris Dannen
      Pages 123-132
    3. Q&A: Prowl

      • Zachary West
      Pages 133-142
  7. Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy

    1. Front Matter

      Pages 143-144
    2. User Experience: Ge Wang

      • Chris Dannen
      Pages 145-154
    3. Iterative Design

      • Chris Dannen
      Pages 155-179
    4. Upgrading

      • Chris Dannen
      Pages 181-190

About this book

This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.

  • Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
  • Detailed explanations of the technical wizardry that makes these apps tick
  • Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps

About the author

Chris Dannen is a technology journalist for FastCompany magazine and CBS Interactive. He has authored one Apress book, iPhone Design Award-Winning Projects: The Definitive Guide, published in early 2010, and wrote Google Voice for Dummies (2009). He has also written for Inc., Rolling Stone, and Discover magazines. He has worked extensively with foursquare and Facebook in the past, including for his last Apress book, and also has good relationships with developers at Twitter. He holds a degree in English literature from the University of Virginia. He is based in Brooklyn, New York.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access