Skip to main content
  • Book
  • © 2012

User Experience Innovation

User Centered Design that Works

Apress

Authors:

  • User Experience Innovation provides proven methods to spark innovation in creating novel and successful user experiences within new products and systems that you develop.

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (20 chapters)

  1. Front Matter

    Pages i-xx
  2. User Experience and Why It Matters

    • Christian Kraft
    Pages 1-10
  3. Innovating in User Experience

    • Christian Kraft
    Pages 11-20
  4. Identifying Target Users

    • Christian Kraft
    Pages 21-26
  5. Identifying User Needs

    • Christian Kraft
    Pages 27-42
  6. Identifying Core Tasks

    • Christian Kraft
    Pages 43-56
  7. Innovating Around Core Tasks

    • Christian Kraft
    Pages 57-64
  8. Innovating for New Technologies

    • Christian Kraft
    Pages 65-74
  9. Innovating for Applications

    • Christian Kraft
    Pages 75-79
  10. Relieving the Pain

    • Christian Kraft
    Pages 81-100
  11. Innovating Around First Impressions

    • Christian Kraft
    Pages 101-108
  12. Creating Positive Surprises: The Wow Factor

    • Christian Kraft
    Pages 109-121
  13. Innovating Around an Ecosystem

    • Christian Kraft
    Pages 123-130
  14. Innovating with Lead Users

    • Christian Kraft
    Pages 131-135
  15. Copying with Pride

    • Christian Kraft
    Pages 137-148
  16. Innovating Around Paradoxes

    • Christian Kraft
    Pages 149-156
  17. Innovating Around Context Awareness

    • Christian Kraft
    Pages 157-164
  18. Innovating Around New Products and Users

    • Christian Kraft
    Pages 165-177
  19. Prototyping and Verifying Solutions

    • Christian Kraft
    Pages 179-184
  20. Meeting Organizational Challenges

    • Christian Kraft
    Pages 185-194

About this book

User Experience Innovation is a book about creating novel and engaging user experiences for new products and systems. User experience is what makes devices such as Apple's iPhone and systems such as Amazon.com so successful. iPhone customers don't buy just a phone; they buy into an experience enabled by the device. Similarly, Amazon.com customers enter a world of book reviews, interesting recommendations, instant downloads to their Kindle, and one-click purchasing. Products today are focal points, and it is the experience surrounding the product that matters the most. User Experience Innovation helps you create the right sort of experience around your products in order to be successful in the marketplace.

The approach in User Experience Innovation is backed by 18 years of experience from an author holding more than 100 patents relating to user experience. This is a book written by a practitioner for other practitioners. You'll learn 17 specific methods for creating innovation; these methods run the gamut from targeting user needs to relieving pain points, to providing positive surprises, to innovating around paradoxes. Each method is one that the author has used successfully. Taken together, they can help you create truly successful user experience innovations to benefit your company or organization, and to help you grow as an experienced expert and innovator in your own right.

  • Provides 17 proven methods for innovating around user experience
  • Helps you think beyond the product to the sum total of a customer's experience
  • Written by an experienced practitioner holding more than 100 user-experience patents

About the author

Christian Kraft has worked 18 years in the mobile phone industry, for three different companies. Fourteen of those years were with Nokia. His focus has always been on creating user interface and user experience innovation. He is responsible for many of the innovations that made Nokia successful, creating over 100 patents relating to user experience during his fourteen-year tenure with that firm. He is the inventor of threaded SMS chat, a feature that debuted in the highly-successful Nokia 3310 handset. He is also inventor and designer of the first-ever game for a mobile phone.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 37.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access