Pro Android Games
Authors: Silva, Vladimir
- Android is Google’s software platform answer to the iPhone and BlackBerry, offering advantages in terms of multitasking, running apps in the background and more
- Google’s partners in the Open Handset Alliance – supporting Android – already provide the devices with HTC G1 and G2, with 18 more Google Phones set to debut later this year, according to Google I/O Conference news
- Pro Android 2 Games is the first book on Android Games development, and one of the first on Android 2.0.
- This book is a detailed look at building classic and fun games from scratch or porting classic games from other platforms to Android
Buy this book
- eBook n/a
- ISBN 978-1-4302-2648-2
- Digitally watermarked, DRM-free
- Included format: PDF
- ebooks can be used on all reading devices
- Softcover n/a
- ISBN 978-1-4302-2647-5
- Free shipping for individuals worldwide
- About this book
Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.
Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.
This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!
- About the authors
Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).
Table of contents (7 chapters)
Welcome to Android Gaming
Compiling Native Code in Android
Building a Java Game from Scratch
Java Games Continued: Fun with Polygons
Hybrid 3D Graphics with OpenGL and JNI