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  • Book
  • © 2009

iPhone User Interface Design Projects

Apress

Editors:

  • Only book to show iPhone User Interface Design in full-color with detailed explanations
  • Learn by example from 10 of the most successful iPhone developers
  • The fastest way to learn how to create iPhone applications that users really want to buy!

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Table of contents (11 chapters)

  1. Front Matter

    Pages i-xiv
  2. App Cubby

    • David Barnard
    Pages 1-20
  3. Yet Another Google Reader

    • Joachim Bondo
    Pages 21-40
  4. Brightkite for the iPhone

    • Dan Burcaw
    Pages 41-57
  5. Outpost

    • David Kaneda
    Pages 59-75
  6. TanZen and Zentomino

    • Craig Kemper
    Pages 77-110
  7. Flash of Genius: SAT Vocab

    • Tim Novikoff
    Pages 111-126
  8. Postage

    • Chris Parrish, Brad Ellis
    Pages 127-160
  9. Falling Balls and Gravity Pods

    • Keith Peters
    Pages 161-179
  10. FontShuffle

    • Jürgen Siebert
    Pages 181-208
  11. Snow Reports for the iPhone

    • Eddie Wilson
    Pages 209-233
  12. Epilogue: Reactive Music and Invisible Interfaces

    • David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff et al.
    Pages 235-238
  13. Back Matter

    Pages 239-252

About this book

With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.

Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:

  • Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results
  • Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
  • Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
  • David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
  • Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
  • Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award
  • Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
  • Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
  • Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report

Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.

About the authors

A bio is not available for this author.

Bibliographic Information

  • Book Title: iPhone User Interface Design Projects

  • Authors: David Barnard, Joachim Bondo, Dan Burcaw, David Kaneda, Craig Kemper, Tim Novikoff, Chris Parris, Brad Ellis, Keith Peters, Jürgen Siebert, Eddie Wilson

  • Editors: Dave Mark

  • DOI: https://doi.org/10.1007/978-1-4302-2360-3

  • Publisher: Apress Berkeley, CA

  • eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)

  • Copyright Information: The Author(s) 2009

  • Softcover ISBN: 978-1-4302-2359-7Published: 25 November 2009

  • eBook ISBN: 978-1-4302-2360-3Published: 28 April 2010

  • Edition Number: 1

  • Number of Pages: 350

  • Topics: Apple and iOS, Computer Applications

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access