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IFIP Advances in Information and Communication Technology

Advances in Computer Games

Many Games, Many Challenges

Editors: van den Herik, H. Jaap, Iida, Hiroyuki, Heinz, Ernst A. (Eds.)

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  • ISBN 978-0-387-35706-5
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Hardcover $199.00
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  • ISBN 978-1-4020-7709-8
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About this book

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer­ Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Table of contents (24 chapters)

  • Evaluation Function Tuning via Ordinal Correlation

    Gomboc, D. (et al.)

    Pages 1-18

  • First Experimental Results of ProbCut Applied to Chess

    Jiang, A. X. (et al.)

    Pages 19-31

  • Search versus Knowledge: An Empirical Study of Minimax on KRK

    Sadikov, A. (et al.)

    Pages 33-44

  • Static Recognition of Potential Wins in KNNKB and KNNKN

    Heinz, E. A.

    Pages 45-64

  • Model Endgame Analysis

    Haworth, G. McC. (et al.)

    Pages 65-79

Buy this book

eBook $149.00
price for USA (gross)
  • ISBN 978-0-387-35706-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $199.00
price for USA
  • ISBN 978-1-4020-7709-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $199.00
price for USA
  • ISBN 978-1-4757-4424-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Advances in Computer Games
Book Subtitle
Many Games, Many Challenges
Editors
  • H. Jaap van den Herik
  • Hiroyuki Iida
  • Ernst A. Heinz
Series Title
IFIP Advances in Information and Communication Technology
Series Volume
135
Copyright
2004
Publisher
Springer US
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-0-387-35706-5
DOI
10.1007/978-0-387-35706-5
Hardcover ISBN
978-1-4020-7709-8
Softcover ISBN
978-1-4757-4424-8
Series ISSN
1868-4238
Edition Number
1
Number of Pages
XIV, 383
Topics