IFIP Advances in Information and Communication Technology

Entertainment Computing

Technologies and Application

Editors: Nakatsu, Ryohei, Hoshino, Junichi (Eds.)

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eBook $119.00
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  • ISBN 978-0-387-35660-0
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About this book

This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Table of contents (64 chapters)

  • Under the Influence: Using Natural Language in Interactive Storytelling

    Cavazza, Marc (et al.)

    Pages 3-11

  • Interactivity and Non-Linearity: What do They Really Mean?

    Marinelli, Donald

    Pages 13-20

  • Multi-Goal Path-Finding for Autonomous Agents in Virtual Worlds

    Codognet, Philippe

    Pages 23-30

  • Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocol

    Lee, Ho (et al.)

    Pages 31-39

  • Complex Games and Palm Computers

    Spronck, Pieter (et al.)

    Pages 41-48

Buy this book

eBook $119.00
price for USA (gross)
  • ISBN 978-0-387-35660-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Hardcover $157.00
price for USA
  • ISBN 978-1-4020-7360-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $157.00
price for USA
  • ISBN 978-1-4757-5153-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Entertainment Computing
Book Subtitle
Technologies and Application
Editors
  • Ryohei Nakatsu
  • Junichi Hoshino
Series Title
IFIP Advances in Information and Communication Technology
Series Volume
112
Copyright
2003
Publisher
Springer US
Copyright Holder
IFIP International Federation for Information Processing
eBook ISBN
978-0-387-35660-0
DOI
10.1007/978-0-387-35660-0
Hardcover ISBN
978-1-4020-7360-1
Softcover ISBN
978-1-4757-5153-6
Series ISSN
1868-4238
Edition Number
1
Number of Pages
XVIII, 534
Topics