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Springer Vieweg - IT & Informatik - Wissenschaften | Handbook of Contemporary Design for Game & Play - Design, Development, Business aspects of modern

Handbook of Contemporary Design for Game & Play

Design, Development, Business aspects of modern Game Design & Development

Schouten, Ben (Ed.)

2015, Approx. 450 p. 50 illus.

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  • Games as instruments for (social) innovation
  • Learn about future developments and business opportunities
  • Contributions from professionals in the field, both academic as well as experts from Design & Development
  • Special chapters on design, technology, business, social aspects

This is the first extensive handbook on digital games and play. It covers state of the art practice and theory on gaming from different perspectives: Design, Technology, Development, Business, (Crowd) Funding, Cultural aspects (a.o.).

Contents

The book covers different domains like healthcare, education etc. It is both practical as theoretical and will address opportunities for current and future serious games development.

Editors

Ben Schouten is full professor in Playful Interaction at the Technical University Eindhoven, the Netherlands as well as associate professor (Lector) Serious Game Design at Fontys University of Applied Sciences. Member of the Dutch Games Association and advisor for the EU on the Internet of Things.

Jurriaan van Rijswijk is an independent producer of more than 300 (serious) games and board member of the Dutch Games Association. In 2010 he founded the Games for Health Europe Foundation, of which he is the chairman, and he is responsible for organizing the Games for Health Europe Conferences.

Dr. Stephen Fedtke is an IT specialist and highly recognized as book author and editor. His focus is on the interdisciplinary application of information and media technologies, such as IT security, health and entertainment.

Content Level » Professional/practitioner

Keywords » Business - Design - Game Development - New Media - Playful Interaction

Related subjects » Anwendungen - Wissenschaften

Table of contents 

The book covers different domains like healthcare, education etc. It is both practical as theoretical and will address opportunities for current and future serious games development.

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