The series, edited by Paul Sharkey at the University of Reading, UK, comprises four volumes. The first two volumes discuss advances in the field in terms of Physical and Motor Rehabilitation (Vol. 1) and Psychological and Neurocognitive Interventions (Vol. 2). Volume 3 is devoted to Virtual Reality Games for Rehabilitation. Volume 4 underpins the content of Volumes 1 to 3 and is based on the underlying knowledge, expertise, or skills that enable such research and development. Titled Virtual Reality Technology in Health: Design, Technologies, Tools, Methodologies, and Analysis, this volume can be seen essentially as a tutorial guide to the underlying subject matter required to run successful projects. This volume will be highly referenced by the other three volumes and serve as a key technical reference for the interdisciplinary subject as a whole.