About this book series


This exciting series publishes state-of-the-art research on socially intelligent, affective, and multimodal human-machine interaction and systems. It emphasizes the role of affect in social interactions and the humanistic side of affective computing by promoting publications at the crossroads between computer science, engineering and the human sciences (including biological, social, and cultural aspects of human life). 

Three broad domains of social and affective computing will be covered by the book series: social computing; affective computing; and the interplay of these domains (for example, augmenting social interaction through affective computing). 

Examples of the first domain include all types of social interactions that contribute to meaning, interest, and richness in our daily life, e.g., information produced by a group of people used to provide or enhance the functioning of a system. Examples of the second domain include computational and psychological models of emotions, bodily manifestations of affect (facial expressions, posture, behavior, physiology), and affective interfaces and applications, e.g., dialogue systems, games, and learning. 

Research monographs, introductory- and advanced-level textbooks, and edited volumes are considered for the series.
Electronic ISSN
Print ISSN
Series Editor
  • Amir Hussain,
  • Erik Cambria

Book titles in this series