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Popular Science | Internet and Network Economics - Second International Workshop, WINE 2006, Patras, Greece, December

Internet and Network Economics

Second International Workshop, WINE 2006, Patras, Greece, December 15-17, 2006, Proceedings

Spirakis, Paul, Mavronicolas, Marios, Kontogiannis, Spyros (Eds.)

2006, XI, 404 p.

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  • About this book

This book constitutes the refereed proceedings of the Second International Workshop on Internet and Network Economics, WINE 2006, held in Patras, Greece in December 2006.

The 32 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 79 submissions. The papers contain foundational and mathematical work from theories, methodologies, and applications in computer science, economics, mathematics, and management sciences for solving problems in internet technologies, grid computing, network communication protocols, as well as social economic issues in virtual communities enabled through the World Wide Web.

Content Level » Research

Keywords » Internet - algorithmic game theory - approximation algorithms - competitive auctions - computer - computer science - decision making - dynamic algorithms - e-commerce - economic models - equilibria algorithms - game theory - grid computing - market analysis - service-oriented computing

Related subjects » Business Information Systems - Communication Networks - Database Management & Information Retrieval - General Issues - Information Systems and Applications - Popular Science

Table of contents 

Recent Developments in Learning and Competition with Finite Automata (Extended Abstract).- Dynamic Mechanism Design.- Unconditional Competitive Auctions with Copy and Budget Constraints.- Truthful Auctions with Optimal Profit.- Mechanisms with Verification for Any Finite Domain.- Pure Nash Equilibria in Player-Specific and Weighted Congestion Games.- On the Complexity of Pure-Strategy Nash Equilibria in Congestion and Local-Effect Games.- Strong and Correlated Strong Equilibria in Monotone Congestion Games.- The Equilibrium Existence Problem in Finite Network Congestion Games.- First-Passage Percolation on a Width-2 Strip and the Path Cost in a VCG Auction.- Optimal Cost-Sharing Mechanisms for Steiner Forest Problems.- Mechanisms to Induce Random Choice.- Bayesian Optimal No-Deficit Mechanism Design.- Succinct Approximation of Trade-Off Curves.- Game-Theoretic Aspects of Designing Hyperlink Structures.- Competing for Customers in a Social Network: The Quasi-linear Case.- Selfish Service Installation in Networks.- Games of Connectivity.- Assignment Problems in Rental Markets.- On Portfolio’s Default-Risk-Adjusted Duration and Value: Model and Algorithm Based on Copulas.- Price Roll-Backs and Path Auctions: An Approximation Scheme for Computing the Market Equilibrium.- New Results on Rationality and Strongly Polynomial Time Solvability in Eisenberg-Gale Markets.- Making Economic Theory Operational.- Sparse Games Are Hard.- Market Equilibria with Hybrid Linear-Leontief Utilities.- Polynomial Algorithms for Approximating Nash Equilibria of Bimatrix Games.- A Note on Approximate Nash Equilibria.- Ranking Sports Teams and the Inverse Equal Paths Problem.- Price of Anarchy for Polynomial Wardrop Games.- Wardrop Equilibria and Price of Stability for Bottleneck Games with Splittable Traffic.- A Worm Propagation Model Based on People’s Email Acquaintance Profiles.- Mixed Strategies in Combinatorial Agency.- The Sound of Silence: Mining Implicit Feedbacks to Compute Reputation.- Strongly Polynomial-Time Truthful Mechanisms in One Shot.- Secretary Problems with Competing Employers.

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