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Popular Science | Handbook of Multimedia for Digital Entertainment and Arts

Handbook of Multimedia for Digital Entertainment and Arts

Furht, Borko (Ed.)

2009, XVI, 769 p.

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  • The first comprehensive handbook to cover recent research and technical trends in the field of digital entertainment and art
  • Includes an outline for future research directions within this explosive field

The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives.

Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field.

Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

 

Content Level » Research

Keywords » Animation - Digital Entertainment - Furht - Handbook - Multimedia - Video - computer games - currentjm - digital photography - form - graphics - media technologies - online games - photography - visualization

Related subjects » Communication Networks - Database Management & Information Retrieval - Image Processing - Information Systems and Applications - Popular Science

Table of contents 

PART I – DIGITAL ENTERTAINMENT TECHNOLOGIES Topics will include: Digital entertainment systems and their performance Interactive Digital Entertainment Unification framework Networked and free-standing interactive computer games Massive multi-player online games E-performance: e-Opera, e-Theatre, e-Concert Wearable computing for entertainment purposes Telepresence for entertainment and education purposes Entertainment robotics Development of haptic devices Home automation Novel interactive entertainment applications PART II –NEW MEDIA EMERGING TECHNOLOGIES Topics will include: Digital consumer networks Personal broadcasting Novel applications for mobile phones Social and interactive computing applications Collaborative spaces and environments Media technologies applied in the arts Mixed reality and enhanced visualization Adaptive media and AI Augmented reality Interactive music Video annotation in multimedia entertainment PART III – DIGITAL ART Topics will include: Algorithmic art Software art Net art Tangible computing Sonic Art Graphical user interface in art applications Virtual reality systems for 3D digital art PART IV – DIGITAL VISUAL AND AUDITORY MEDIA Topics will include: Digital photography Digital imaging asart Advances in 3D modeling Digital printing Non-photorealistic rendering Digital sound and music Digital music synthesis and composition Graphics and animation Digital comics Software & hardware implementations Digital video Interactive movies Interactive television and cinema PART V – CULTURE OF NEW MEDIA Topics will include: Digital lifestyle Managing digital entertainment Philosophy of new media Digital identity New human-computer interaction models

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