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Philosophy - Epistemology & Philosophy of Science | The Philosophy of Computer Games

The Philosophy of Computer Games

Sageng, John Richard, Fossheim, Hallvard J., Mandt Larsen, Tarjei (Eds.)

2012, VIII, 284 p.

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  • The first anthology to take a philosophical perspective on issues raised by computer games  
  • Deals with fundamental issues in games research  
  • Offers a new context for reflection on traditional philosophical themes   

 

Computer games have become a major cultural and economic force, and the last decade has seen the emergence of extensive academic study of such games. Up until now there has been little attention from philosophy to investigate the philosophical problems that arise from the phenomenon of computer games. This book fill this lacuna by bringing philosophers and media researchers together in discussions of the basic concepts needed to understand computer games. The essays address central issues such as the reality status of the game environment, gameplay, and the moral evaluation of player or avatar actions. The anthology is required reading for anyone with an academic or professional interest in computer games, and will also be valuable to any reader curious about the philosophical issues that are raised by modern-day digital culture.

Content Level » Research

Keywords » Digital Identity - Ethics of Computer Games - Fictionalism - Identity of Avatar - Philosophy and Computer Games - Philosophy and Contemporare - Philosophy and Media - Philosophy and Video Games

Related subjects » Epistemology & Philosophy of Science - Image Processing

Table of contents 

The Philosophy of Computer Games

John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen

Table of Contents

Preface

1. John Richard Sageng, Hallvard Fossheim and Tarjei Mandt Larsen

                                                  “General introduction”

Part I: PLAYERS AND PLAY

2. Tarjei Mandt Larsen          “Introduction to Part I”

3. Rune Klevjer                       “Enter the Avatar”

4. Petri Lankoski                    “Computer Games and Emotions”

5. Olli Tapio Leino                 “Untangling Gameplay: An Account of Experience, Activity and Materiality within Computer Game Play”

6. Gordon Calleja                  “Erasing the Magic Circle”

Part II: PLAY AND ETHICS

7. Hallvard Fossheim            “Introduction to Part II”

8. Miguel Sicart                      “Digital Games as Ethical Technologies”

9. Edward H. Spence            “Virtual Rape, Real Dignity”

10. Ren Reynolds                  “Ethics and Practice in Virtual Worlds”

11. Adam Briggle                   “The Ethics of Computer Games: a Character Approach”

Part III: GAMES AND GAMEWORLDS

12. John Richard Sageng    “Introduction to part III”

13. Grant Tavinor                   “Videogames and Fictionalism”

14. Aaron Meskin and Jon Robson 

                                                  “Fiction and fictional worlds in  videogames”

15. John Richard Sageng    “In-Game Action”

16. Olav Asheim                    “Reality, Pretence and the Ludic Parenthesis”

17. Patrick Coppock              “Are Computer Games Real?”

Index

                                                 

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