Weiss, Patrice L. (Tamar), Keshner, Emily A., Levin, Mindy F. (Eds.)
2014, IX, 232 p. 50 illus.
Springer eBooks may be purchased by end-customers only and are sold without copy protection (DRM free). Instead, all eBooks include personalized watermarks. This means you can read the Springer eBooks across numerous devices such as Laptops, eReaders, and tablets.
You can pay for Springer eBooks with Visa, Mastercard, American Express or Paypal.
After the purchase you can directly download the eBook file or read it online in our Springer eBook Reader. Furthermore your eBook will be stored in your MySpringer account. So you can always re-download your eBooks.
First comprehensive volume about VR applications for physical and motor rehabilitation
Discusses VR applications for specific physical and motor disabilities such as stroke, TBI, Parkinson's, cerebral palsy, multiple sclerosis
Identifies impact of VR on perceptual and motor processes
While virtual reality (VR) has influenced fields as varied as gaming, archaeology, and the visual arts, some of its most promising applications come from the health sector. Particularly encouraging are the many uses of VR in supporting the recovery of motor skills following accident or illness.
Virtual Reality for Physical and Motor Rehabilitation reviews two decades of progress and anticipates advances to come. It offers current research on the capacity of VR to evaluate, address, and reduce motor skill limitations, and the use of VR to support motor and sensorimotor function, from the most basic to the most sophisticated skill levels. Expert scientists and clinicians explain how the brain organizes motor behavior, relate therapeutic objectives to client goals, and differentiate among VR platforms in engaging the production of movement and balance. On the practical side, contributors demonstrate that VR complements existing therapies across various conditions such as neurodegenerative diseases, traumatic brain injury, and stroke. Included among the topics:
Neuroplasticity and virtual reality.
Vision and perception in virtual reality.
Sensorimotor recalibration in virtual environments.
Rehabilitative applications using VR for residual impairments following stroke.
VR reveals mechanisms of balance and locomotor impairments.
Applications of VR technologies for childhood disabilities.
A resource of great immediate and future utility, Virtual Reality for Physical and Motor Rehabilitation distills a dynamic field to aid the work of neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists.
Content Level »Research
Keywords »Motor impairment - Motor rehabilitation - Physical rehabilitation - Virtual environments - Virtual reality in health applications - Virtual rehabilitation