This journal presents research on the human experience and quality perception of digital media, telecommunication and Information Communications Technology (ICT) products and interactive services. Coverage includes mobile and pervasive applications, augmented and virtual reality, gaming, video conferencing, telepresence, and video-on-demand. An example goal would be to develop a new metric based on subjective or objective analysis. Tactics described here can be human centered (e.g., to characterize user perceptions) or technology centered (to guide product development).

The journal promotes integration of knowledge by assembling a range of disciplinary perspectives on experience quality: quality of experience (QoE), user experience (UX), quality management, usability engineering, human-centered design, cognitive processes, subjective audio & video quality assessment, and human-computer interaction.

The journal encourages and enables first class research from any scientific discipline that contributes to and shows relevance to quality of experience and user experience. Examples include: development of a new metric based on subjective or objective analysis; taxonomies and models to define and explain quality of experience and user experience; relationship to other concepts such as user acceptance or value systems; lab or situated studies delivering insights to specific experience aspects, discussion of influence factors on UX and QoE and their relationships; the significance of time for the dynamics of user experience and quality of experience, relevant insights from different disciplines such as design, psychology, social sciences or material science; research in contextual experiences to capture specific situations including specific domain aspects; tools and frameworks towards the development of next generation experiences; methods to capture, analyze, design and evaluate user experience and quality of experience; user experience research relate d to special user groups, special needs as well personal differences; insights on the design of experiences from the constructive as well as from the process perspective; experience design approaches and methods; viewpoints on the meaning of experience design; and experience design for specific application domains.

  • Presents research on human experience and digital media
  • Explores human-centered and technology-centered approaches
  • Examines a range of perspectives on quality of experience

Journal information

Editors-in-Chief
  • Sebastian Egger-Lampl,
  • Katrien De Moor
Publishing model
Hybrid (Transformative Journal). How to publish with us, including Open Access

Journal metrics

73 days
Submission to first decision (Median)
29,957 (2021)
Downloads

Latest articles

This journal has 24 open access articles

Journal updates

  • Call for Papers

    A full list of all current calls for papers and open special issues is available.

    New Content Item
  • Call for Papers: Intelligent Environments and User Experience

    Guest Editors: 

    Yuichi Itoh, Professor, Aoyama Gakuin University, Japan
    Guillaume Lopez, Professor, Aoyama Gakuin University, Japan
    Paulo Novais, Professor, University of Minho, Portugal
    Luigi Atzori, Professor, University of Cagliari, Italy

    Submission Deadline: January 31st 2023

View all updates

About this journal

Electronic ISSN
2366-0147
Print ISSN
2366-0139
Abstracted and indexed in
  1. Baidu
  2. CLOCKSS
  3. CNKI
  4. CNPIEC
  5. Dimensions
  6. EBSCO Discovery Service
  7. Google Scholar
  8. Japanese Science and Technology Agency (JST)
  9. Naver
  10. OCLC WorldCat Discovery Service
  11. Portico
  12. ProQuest-ExLibris Primo
  13. ProQuest-ExLibris Summon
  14. TD Net Discovery Service
  15. WTI AG
  16. Wanfang
Copyright information

Rights and permissions

Springer policies

© Springer Nature Switzerland AG