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Software Quality Journal - CfP: Gamification of Software Development, Verification and Validation

Gamification is the practice of applying game-like mechanics to increase the engagement and fun in non-ludic activities. Gamification usually involves elements such as leaderboards, achievements, missions, and competitions between players.

Evidence in Software Engineering literature demonstrates that gamification can improve software quality when applied to most phases of the software process.

We consider it really important to investigate the current trends in the development of source code, as well as, its verification and validation, that leverage Gamified mechanics.

Aims and Scope 

The SI aims at collect papers from researchers working on topics related to the application of gamified mechanics to software development, verification and validation. The SI aims to include both theoretical and empirical research, as well as presentations of gamified tools and industrial case studies.

Topics of interest include, but are not limited to, the following:

  • gamified software development
  • gamified definition of test cases/suites
  • gamified end-2-end capture & replay or exploratory testing
  • gamified integrated development environments
  • theoretical gamification frameworks
  • metric frameworks to evaluate the performance of software developers and testers
  • gamification applied to software development and software testing education.

Submitted papers should present original, unpublished work, relevant to one of the topics of the Special Issue. All submitted papers will be evaluated on the basis of relevance, significance of contribution, technical quality, scholarship, and quality of presentation, by at least two independent reviewers. It is the policy of the journal that no submission, or substantially overlapping submission, be published or be under review at another journal or conference at any time during the review process

Important Dates

Manuscript submission deadline: 31 March 2024

Reviewing/First notification:  30 June 2024

Revised manuscript submission: 31 August 2024

Notification of the final decision: 31 October 2024

Guest Editors

Dr. Maurizio Leotta (SQJ Editorial Board Member) is Assistant Professor at the University of Genova, Italy from 2018. He is author of more than 100 research papers published in international journals and conferences (including 5 articles on SQJ). He received the PhD in Computer Science from the University of Genova in 2015, defending a thesis on Automated Web Testing. His main research interests are in Software Engineering, with a particular focus on the following themes: Test Automation, Empirical Software Engineering, Requirements Engineering, Business Process Modelling, Model-Driven Software Engineering.
Maurizio is or has been Program Chair of Gamify 2023(@FSE), SCAM 2022 (RENE Track), Gamify 2022(@FSE), EnSEmble 2019(@FSE). Moreover he is Editorial Board Member of the Software Quality Journal (SQJ) and of the Journal of Scientific Programming (JSP).
He received several Awards including: Distinguished Paper Award at ICST 2023, Best Paper Award at QUATIC 2022, Best Demo and Testing Tool Paper Award at ICST 2022, Best Paper Award at QUATIC 2020, Best Student Paper Award at ICWE 2016.
Finally, he is Guest Editor for the Special Issue on ”Test Automation: Trends, Benefits, and Costs” of the Journal of Systems and Software (JSS) (see https://doi.org/10.1016/j.jss.2023.111751 (this opens in a new tab)).


Dr. Riccardo Coppola received the M.Sc. degree in Computer Engineering and the PhD in Control and Computer Engineering from Politecnico di Torino, Turin, Italy, where he is currently working as an Assistant Professor with time contract. His research interests include automated GUI testing for web and mobile applications, and the evaluation of non-functional properties of software projects. Riccardo has been web chair for the 11th Workshop on Automated Testing (A-Test 2020), proceedings chair for the 21st International conference on Product-Focused Software Process Improvement (PROFES 2020), short paper chair for the 22nd International conference on Product-Focused Software Process Improvement (PROFES 2021), part of the Organization Committee of the 5th and 6th edition of the International Workshop on User Interface Test Automation and Testing Techniques for Event Based Software (INTUITESTBEDS 2022 and 2023), and part of the organization committee of the first and second edition of the International Workshop of Gamification in Software Development, Verification and Validation (Gamify 2022 and 2023).


Dr. Luca Ardito is an Assistant Professor at the Department of Control and Computer Engineering at the Polytechnic of Turin. Trained at the Politecnico di Torino, he earned his BSc, MSc, and PhD in Computer Engineering. As a part of the Software Engineering research group, Dr. Ardito’s research interest pursuits primarily focus on mobile development and testing, gamification in software engineering, green software, and empirical software engineering methodologies. Dr. Ardito has served different international journals editorial boards. From August 2019 to June 2021, Dr. Ardito was the Guest Editor for the Special issue ”New Generations of UI Testing” for the international journal SOFTWARE: TESTING, VERIFICATION AND RELIABILITY (ISSN: 1099-1689). Between November 2019 and February 2023, he was an Associate Editor at the International Journal IEEE Access (ISSN 2169-3536). Since October 2020, Dr. Ardito has been an active member of the Editorial Board of the international Open Access Journal PeerJ Computer Science (ISSN 2376-5992). In addition to his editorial duties, Dr. Ardito served in the organization board several academic events, such as the web chair for the Empirical Software Engineering Week 2014, the publicity chair for the 11th Workshop on Automated Testing (A-Test 2020), the short paper chair for the 21st International Conference on Product-Focused Software Process Improvement (PROFES 2020), the publicity chair for the 22nd International Conference on Product Focused Software Process Improvement (PROFES 2021), and he co-organized with Riccardo Coppola, Maurizio Leotta, Gordon Fraser, and Mirna Munoz the first and second edition of the International Workshop on Gamification in Software Development, Verification, and Validation (Gamify 2022 and 2023) co-hosted with the ESEC/FSE conference.


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