Overview
- Presents a collection of extended papers from the 2014 Asia-Europe Symposium on simulation and serious games
- Highlights state-of-the-art technology in serious games applications and simulation
- Includes a chapter on a gaze-tracking system for children with autism spectrum disorders
- Includes supplementary material: sn.pub/extras
Part of the book series: Gaming Media and Social Effects (GMSE)
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Table of contents (10 chapters)
Keywords
About this book
It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.
Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Editors and Affiliations
About the editors
Dr Goei Sui Lin is a professor with the Windesheim University of Applied Sciences (Zwolle, The Netherlands) and an assistant professor and principal investigator with the VU University Amsterdam (The Netherlands). She was a visiting professor at National Institute of Education of Nanyang Technological University (NTU) Singapore from 2011-2013. She received multidisciplinary trainings in Pedagogics, Educational and Instructional Psychology, Teacher Training, Child Psychology, and Special Needs. At VU University and Windesheim University, she heads a team of researchers and teacher trainers specialising in professionalising teachers in designing learning environments for students with (special) educational and pedagogical needs. In designing these learning environments, IT plays a special role as assistive technology. Dr. Goei is a well-known Dutch specialist in the field teacher training and special educational needs. Special focus is placed on how to validate research results via collaborative design research both by researchers as well as practitioners.
Dr Wim Trooster is currently working as a Senior Lecturer/Researcher on e-learning at Windesheim University, The Netherlands. He develops university policy and manages projects on IT for Education. He also manages national community for professionals working on Serious Gaming, Virtual Worlds & Simulation for Education with near 1000 members from higher learning institutions, government and business sectors. Prior to his current job, he was the manager of the Speech & Language Therapy Department at Hanze University of Applied Sciences, Groningen where he developed a big interest in the application of IT for Education. His research interest is mainly in Virtual Worlds & Serious Gaming for Education. He has a Master of Science in Biology and a PhD in Medical Sciences (Neurology).
Bibliographic Information
Book Title: Simulation and Serious Games for Education
Editors: Yiyu Cai, Sui Lin Goei, Wim Trooster
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-10-0861-0
Publisher: Springer Singapore
eBook Packages: Engineering, Engineering (R0)
Copyright Information: Springer Science+Business Media Singapore 2017
Hardcover ISBN: 978-981-10-0860-3Published: 19 October 2016
Softcover ISBN: 978-981-10-9270-1Published: 23 June 2018
eBook ISBN: 978-981-10-0861-0Published: 11 October 2016
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: X, 145
Number of Illustrations: 12 b/w illustrations, 53 illustrations in colour
Topics: Computational Intelligence, Educational Technology, User Interfaces and Human Computer Interaction, Child and School Psychology