Overview
- Summarizes the latest studies of using virtual reality and serious games to assist children with Autism Spectrum Disorder in their learning of different skills
- Covers applications to train children with ASD on learning skill, life skill, and job skill
- Provides a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD
Part of the book series: Gaming Media and Social Effects (GMSE)
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Table of contents (11 chapters)
Keywords
About this book
This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.
Editors and Affiliations
About the editors
Dr. Qi Cao is Assistant Professor with the School of Computing Science, University of Glasgow, Singapore campus. He obtained his Ph.D. from Nanyang Technological University (NTU), Singapore, in 2007. He obtained his Bachelor of Engineering degree from Huazhong University of Science & Technology (HUST), China, in 2000. He has many years’ research experiences and is the first inventor of 2 US patents granted. His research interests include virtual reality (VR), augmented reality (AR), and signal processing.
Bibliographic Information
Book Title: When VR Serious Games Meet Special Needs Education
Book Subtitle: Research, Development and Their Applications
Editors: Yiyu Cai, Qi Cao
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-33-6942-9
Publisher: Springer Singapore
eBook Packages: Intelligent Technologies and Robotics, Intelligent Technologies and Robotics (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2021
Hardcover ISBN: 978-981-33-6941-2Published: 05 May 2021
Softcover ISBN: 978-981-33-6944-3Published: 06 May 2022
eBook ISBN: 978-981-33-6942-9Published: 04 May 2021
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: X, 217
Number of Illustrations: 3 b/w illustrations, 128 illustrations in colour
Topics: Computational Intelligence, Education, general, User Interfaces and Human Computer Interaction