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Virtual and Augmented Reality, Simulation and Serious Games for Education

  • Presents a collection of extended papers from the 2018 Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG)
  • Highlights state-of-the-art technology in serious games applications and simulation
  • Includes chapters describing serious games and virtual reality simulations for the training and education of autistic and special needs children

Part of the book series: Gaming Media and Social Effects (GMSE)

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Table of contents (14 chapters)

  1. Front Matter

    Pages i-vi
  2. Introduction

    • Koen Veermans, Wouter van Joolingen, Yiyu Cai
    Pages 1-7
  3. The Number Navigation Game: An Overview of an Iterative Development Process

    • Boglárka Brezovszky, Koen Veermans, Minna Hannula-Sormunen, Erno Lehtinen
    Pages 9-20
  4. Augmented Reality Application for Chemical Engineering Unit Operations

    • Poernomo Gunawan, James Kwan, Yiyu Cai, Rui Yang
    Pages 29-43
  5. The Use of Immersive Virtual Reality Technology to Deepen Learning in Singapore Schools

    • Choon Guan Pang, Shanti Devi, Derick Wong, Yiyu Cai, Ryan Ba
    Pages 45-59
  6. Learning Life Skills Through Gaming for Children with Autism Spectrum Disorder

    • Guorong Hoe, Qi Cao, Jieqiong Chen, Yiyu Cai
    Pages 61-80
  7. Examining Pre-service Teachers’ Capability to Design Inquiry Learning Activity Sequences with Embedded Simulations

    • Marios Papaevripidou, Nikoletta Xenofontos, Tasos Hovardas, Zacharias Zacharia
    Pages 101-110
  8. Guiding Student Thinking Through Teacher Questioning When Learning with Dynamic Representations

    • Antti Lehtinen, Markus Hähkiöniemi, Pasi Nieminen
    Pages 111-121
  9. Developing and Integrating an Augmented Reality App for Teaching and Learning About Enzymes

    • Wouter van Joolingen, Sui Lin Goei, Henri Matimba, Ryan Kyaw Thu Aung Ba, Teresa Pedro Gomez Dias
    Pages 137-150
  10. AR Simulation of Cardiac Circulation

    • Ryan Kyaw Thu Aung Ba, Lihui Huang, Siti Faatihah Binte Mohd Taib, Jieqiong Chen, Ye Kyaw Aung, Yiyu Cai
    Pages 151-155
  11. 360° Video for Immersive Learning Experiences in Science Education

    • Timothy Ter Ming Tan, Aik-Ling Tan
    Pages 157-175

About this book

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

 

Editors and Affiliations

  • Nanyang Technological University, Singapore, Singapore

    Yiyu Cai

  • Utrecht University, Utrecht, The Netherlands

    Wouter van Joolingen

  • Turku University, Turku, Finland

    Koen Veermans

About the editors

Dr. Yiyu Cai is Associate Professor with Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in mathematics, computer graphics, and mechanical engineering. In NTU, he teaches virtual reality, computer-aided engineering, etc. Dr. Cai has over 20 years’ interdisciplinary research experience developing virtual & augmented reality, simulation and serious games technologies and their applications in engineering, medicine and education. His research has been supported by National Research Foundation, Temasek Trust Funded Millennium Foundation, and other public and private sectors in Singapore. He has published over 150 papers in peer-reviewed international journals and conferences and also has edited 6 books or 4 journal special issues. He has served the roles as associate editors or editorial boards with several leading journals. Part of his research innovations was exhibited in Museums or Science Centres locally in Singapore or overseas. He has co-organised near 20 international conferences and given 59 keynotes or invited talks at various international conferences. He has co-invented 5 patents granted or pending approval. He was Elected Co-President of the International Simulation and Gaming Association in 2008.  

Dr. Wouter van Joolingen is Professor of science and mathematics education and Scientific Director of the Freudenthal Institute, Utrecht University, the Netherlands. After graduating in physics from Leiden University, he received a Ph.D. in instructional technology from Eindhoven University of technology. Dr. Van Joolingen has over 25 years of research experience in research and development in technology-enhanced learning, in particular the use of simulations and modelling for education. His experience includes co-leading a series of EU projects leading to the landmark systems SimQuest and SCY that support simulation-based inquiry learning. He is the author of over 150 papers in peer-reviewed journals and conferences, including two much-cited reviews on learning with simulations. He is a member of the editorial board of the International Journal on Science Education and the Journal of Artificial Intelligence and Education and reviews for several other scientific journals. Currently, his research focuses on the use of advanced simulation technology, such as VR and educational games in science education, with a focus on the way new technology can be integrated in classrooms.

Dr. Koen Veermans is University Research Fellow at the Department of Teacher Education and Academic Director of the Education and Learning International Master Programme at the University of Turku, Finland. After graduating in Social Science Informatics at the University of Amsterdam, he received a Ph.D. in instructional technology from the University of Twente, The Netherlands. Dr. Veermans has 20 years of research experience in the field of technology-enhanced learning. His main focus has been onsimulation-based inquiry learning. He led two research projects (SULESLO and CoSiLab) funded by the Academy of Finland and worked in many EU funded projects around simulation-based inquiry learning. He is currently one of the coordinators of the Inquiry Learning SIG within the European Association on Learning and Instruction (EARLI). In recent years, his research focus has been on the use of simulations and educational games in STEM education, spanning the cycle from design of learning environments, supporting pre- and in-service teachers, to integration into the classroom.


Bibliographic Information

Buy it now

Buying options

eBook USD 119.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 159.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 159.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access