Editors:
- Presents a collection of extended papers from the 2016 Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG)
- Highlights state-of-the-art technology in serious games applications and simulation
- Includes chapters describing serious games and virtual reality simulations for the training and education of autistic and special needs children
Part of the book series: Gaming Media and Social Effects (GMSE)
Buy it now
Buying options
Tax calculation will be finalised at checkout
Other ways to access
This is a preview of subscription content, log in via an institution to check for access.
Table of contents (11 chapters)
-
Front Matter
About this book
The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education.
A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Editors and Affiliations
-
Nanyang Technological University, Singapore, Singapore
Yiyu Cai
-
Freudenthal Institute, Utrecht University, Utrecht, The Netherlands
Wouter van Joolingen
-
Institute of Education, University College London, London, UK
Zachary Walker
About the editors
Dr Wouter van Joolingen is professor of science and mathematics education and scientific director of the Freudenthal Institute, Utrecht University, the Netherlands. After graduating in physics from Leiden University he received a PhD in instructional technology from Eindhoven University of technology. Dr. Van Joolingen has over 25 years of research experience in research and development in technology enhanced learning, in particular the use of simulations and modelling for education. His experience includes the co-leading a series of EU projects leading to the landmark systems SimQuest and SCY that support simulation-based inquiry learning. He is author of over 150 papers in peer-reviewed journals and conferences, including two much-cited reviews on learning with simulations. He is member of the editorial board of the International Journal on Science Education and the Journal of Artificial Intelligence and Education and reviews for several other scientific journals. Currently his research focuses on the use of advanced simulation technology, such as VR and educational games in science education, with a focus on the way new technology can be integrated in classrooms.
Dr. Zachary Walker is an Associate Professor at the University College London Institute of Education (IOE). In his role at the Department of Psychology and Human Development, he leads the Master of Special Education and Inclusive Education (MASIE) and Master of International Leadership in Inclusive Education (MAILIE) graduate programs. He was named an Emerging Scholar by Think College (2012), and a Millennium Milestone Maker by the World Academy for the Future of Women (2015). He was also awarded the John Cheung Award for the Innovative use of Social Media in Teaching and Learning (2015) and nominated for the Wharton Reimagine Education Awards (2016). He has taught and advised in the United States, Asia, Europe, Central America, the Caribbean, and with UNESCO’s International Bureau of Education (IBE) on inclusive policy and practice, technology integration, and education leadership.
Bibliographic Information
Book Title: VR, Simulations and Serious Games for Education
Editors: Yiyu Cai, Wouter van Joolingen, Zachary Walker
Series Title: Gaming Media and Social Effects
DOI: https://doi.org/10.1007/978-981-13-2844-2
Publisher: Springer Singapore
eBook Packages: Intelligent Technologies and Robotics, Intelligent Technologies and Robotics (R0)
Copyright Information: Springer Nature Singapore Pte Ltd. 2019
Hardcover ISBN: 978-981-13-2843-5Published: 18 October 2018
Softcover ISBN: 978-981-13-4810-5Published: 11 January 2019
eBook ISBN: 978-981-13-2844-2Published: 10 October 2018
Series ISSN: 2197-9685
Series E-ISSN: 2197-9693
Edition Number: 1
Number of Pages: VI, 128
Number of Illustrations: 5 b/w illustrations, 49 illustrations in colour
Topics: Computational Intelligence, Educational Technology, User Interfaces and Human Computer Interaction, Simulation and Modeling