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  • © 2019

Transactions on Edutainment XV

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Contains detailed papers on up-to-date topics in edutainment
  • Includes an editorial that gives a concise but informative introduction to each paper

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 11345)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (19 chapters)

  1. Front Matter

    Pages i-x
  2. Multimedia

    1. Front Matter

      Pages 1-1
    2. Wearable Sensors and Equipment in VR Games: A Review

      • Mingliang Cao, Tianhua Xie, Zebin Chen
      Pages 3-12
    3. A Style Image Confrontation Generation Network Based on Markov Random Field

      • Guopeng Qiu, Jianwen Song, Lilong Chen
      Pages 13-23
    4. A Point Cloud Registration Algorithm Based on 3D-SIFT

      • Zehua Jiao, Rui Liu, Pengfei Yi, Dongsheng Zhou
      Pages 24-31
    5. Lip-Reading Based on Deep Learning Model

      • Mei-li Zhu, Qing-qing Wang, Jiang-lin Luo
      Pages 32-43
  3. Simulation

    1. Front Matter

      Pages 45-45
  4. Cybersecurity

    1. Front Matter

      Pages 59-59
    2. Typing Technology of Virtual Character of Animation Based on Enneagram Personality

      • Jiang-lin Luo, Mei-li Zhu, Qing-qing Wang
      Pages 61-70
  5. E-learning

    1. Front Matter

      Pages 71-71
    2. Research on Teaching Experiment of Color and Digital Color

      • JianWen Song, ZheFeng Ma, Peng Song, ZhiGeng Pan
      Pages 84-92
    3. Cybersecurity Curriculum Design: A Survey

      • Djedjiga Mouheb, Sohail Abbas, Madjid Merabti
      Pages 93-107
    4. Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators

      • Patricia A. H. Williams, Lizzie Coles-Kemp
      Pages 108-128
    5. Pedagogical Approach to Effective Cybersecurity Teaching

      • Abdullahi Arabo, Martin Serpell
      Pages 129-140
    6. Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course

      • Tom Chothia, Chris Novakovic, Andreea-Ina Radu, Richard J. Thomas
      Pages 141-172
    7. A Virtual Classroom for Cybersecurity Education

      • Jens Haag, Harald Vranken, Marko van Eekelen
      Pages 173-208

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 

The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. 

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Imagineering Institute, Nusajaya, Malaysia

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Zhejiang University, Hangzhou, China

    Mingmin Zhang

  • John Moores University, Liverpool, UK

    Abdennour El Rhalibi

  • Air University, Islamabad, Pakistan

    Kashif Kifayat

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access