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Object-Oriented Programming for Graphics

  • Book
  • © 1995

Overview

Part of the book series: Focus on Computer Graphics (FOCUS COMPUTER)

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Table of contents (19 chapters)

  1. Report on the Second Eurographics Workshop on Object-Oriented Graphics

  2. The Second Eurographics Workshop on Object-Oriented Graphics

    1. Modeling I

    2. Constraints I

    3. User Interfaces I

    4. Rendering

  3. The Third Eurographics Workshop on Object-Oriented Graphics

    1. Modeling II

    2. Constraints II

Keywords

About this book

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

Editors and Affiliations

  • Morgan Stanley & Co, Inc., New York, USA

    Chris Laffra

  • Computer Science Department, University of Cape Town, Rondebosch, South Africa

    Edwin H. Blake

  • Apple Computer, Inc., Cupertino, USA

    Vicki Mey

  • Centre Universitaire d’Informatique, University of Geneva, Geneva 4 Suisse, Switzerland

    Xavier Pintado

Bibliographic Information

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