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Transactions on Edutainment IX

  • Book
  • © 2013

Overview

  • Gives a forum for stimulating and innovative research ideas in edutainment Features outstanding contributions from the VS-Games 2011 conference as well as other selected papers Contains detailed papers on up-to-date research in serious games and virtual worlds

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7544)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (21 chapters)

  1. Papers from VS-Games 2011

  2. Regular Papers

Keywords

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • Keio University Graduate School of Media Design, Yokohama-city, Japan

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Coventry University, UK

    Fotis Liarokapis

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