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  • © 2012

Transactions on Edutainment VIII

  • Gives a forum for stimulating and innovative research ideas in edutainment
  • Features outstanding contributions from the Edutainment 2011 conference
  • Contains detailed papers on up-to-date topics in edutainment

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 7220)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (24 chapters)

  1. Front Matter

  2. Regular Papers

    1. Particle Filter with Affine Transformation for Multiple Key Points Tracking

      • Sheng Liu, Ting Fang, Shengyong Chen, Hanyang Tong, Changchun Yuan, Zichen Chen
      Pages 112-126
    2. Meshless Simulation of Plastic Deformation and Crack

      • Liang Zeng, Bo Wu, Jiangfan Ning, Jiawen Ma, Sikun Li
      Pages 127-137
    3. Lossless Visible Three-Dimensional Watermark of Digital Elevation Model Data

      • Yong Luo, Yan Zhao, Lei Cheng, Jianxin Wang, Xuchong Liu
      Pages 138-147
    4. 3D Articulated Hand Tracking Based on Behavioral Model

      • Zhiquan Feng, Bo Yang, Yi Li, Haokui Tang, Yanwei Zheng, Minming Zhang et al.
      Pages 148-165
    5. SPIDAR-Pen: A 2T1R Pen-Based Interface with Co-located Haptic-Visual Display

      • Liping Lin, Yongtian Wang, Katsuhito Akahane, Makoto Sato
      Pages 166-177
    6. Generation of IFS Fractal Images Based on Hidden Markov Model

      • Liliang Zhang, Zhigeng Pan
      Pages 178-187
    7. High Performance Hybrid Streaming Scheme and VCR Support

      • Yong Wang, Liangliang Hu
      Pages 188-199

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.

Editors and Affiliations

  • Hangzhou Normal University, Hangzhou, China

    Zhigeng Pan

  • National University of Singapore, Singapore

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

  • Athabasca University, Canada

    Maiga Chang

  • Zhejiang University, Hangzhou, China

    Mingmin Zhang

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access